You did a good job with the kha'six changes but reconsider what your doing with his W evo

Darth Sidiouss··1 votes·556 views

i was really skeptical with what they were doing with him in this upcoming update so far the passive changes are looking good. I like the fact that you

  • Extended his attack range with evolving Q that's just perfect, it just fits.
  • Increased duration on R is good too and the passive works fine.

Now about the W.. See the thing is since you added a passive to evolving R it gives me or pretty much any one else a reason NOT to ever evolve W before Q or R first. With E evolved giving you a much better gap closer / get-a-away and being overall root of his survival in skirmishes in general, it just leaves his W in the dust even if you increased the isolated targets slow % to 80 which is a very good slow. It doesn't convince me to evolve it due his other evolutions being much more useful for his kit.

I have two suggestions

  1. Increase Kha'six lvl cap so then he can eventually gain all his evolution's at once very late game. The levels past 18 would grant no stat changes just a higher lvl so lvl 19 would provide the same HP , Attack , etc as a lvl 18 but lets say at lvl 21-22 he can then evolve his last skill.

  2. Consider increasing the range on his evolved W for a ton. like double the range or something if you evolve it, it would really make me think hard on what to evolve if you added this spice to it.

2 Comments

Eedat1 votes

kha'six

C'mon man

Trashball1 votes

They shifted a lot of q's instantaneous burst into dps with the cdr on the new q evolve, meaning that sticking to your target is now more important, and the slows on the evolved w are very helpful in that regard. In addition, a 40-80% slow in a large aoe will often do a lot more for an escape than adding a couple hundred units to the range of a dash you already have, especially considering that the range of the unevolved e is already enough to hop most of the walls in the game. The e evolution's reset mechanic is mostly helpful if you're cleaning up teamfights, assassinating squishies and getting out, or tower-diving; thus, the e evolution is much less useful if you spend most of your time roaming and/or splitpushing. The evolved r's passive will only help your escape if you aren't damaged before entering the brush, as it only works outside of combat, unlike the w evolution's slow.

tl;dr q evolve for dueling w evolve for escaping and chasing e evolve for tower-diving and teamfighting r evolve for map mobility, jungle control, and moderate escape potential

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