Tryndamere ult QoL change

TeemoXNidalee··6 votes·677 views

As a dedicated Tryndamere main it's very frustrating when I ult and the enemy just stun-lock me for the duration. Stun-locking is anti-fun and it should not invalidate Tryndamere's momentum, so a propose:

Undying rage: Tryndamere is now immune to crowd control for the duration.

8 Comments

NemeBro3 votes

{quoted}

As a dedicated Tryndamere main it's very frustrating when I ult and the enemy just stun-lock me for the duration. Stun-locking is anti-fun and it should not invalidate Tryndamere's momentum, so a propose:

Undying rage: Tryndamere is now immune to crowd control for the duration.

I think it should also give him 250 extra movement speed.

TeemoXNidalee1 votes

{quoted}

I think it should also give him 250 extra movement speed.

While I do agree that getting kited during ult is also extremely frustrating, that amount of movement speed would break him.

To fix the issue I also propose:

Undying rage: Enemies can't move 400/300/200 units away from Tryndamere for the duration.

NemeBro2 votes

{quoted}

While I do agree that getting kited during ult is also extremely frustrating, that amount of movement speed would break him.

To fix the issue I also propose:

Undying rage: Enemies can't move 400/300/200 units away from Tryndamere for the duration.

That sounds fair, but how do you fix the QoL issue of enemies walking out of your auto attack range while you're taking a drink of your soda?

To rectify this, I think his AA range should be given an increase. 225 sounds fair. It will be a nice late game buff that should preserve his core identity.

TeemoXNidalee2 votes

{quoted}

That sounds fair, but how do you fix the QoL issue of enemies walking out of your auto attack range while you're taking a drink of your soda?

To rectify this, I think his AA range should be given an increase. 225 sounds fair. It will be a nice late game buff that should preserve his core identity.

Yeah I think you have a point... Enemies can still move out of his attack range, leading to toxic kiting. Still, the ideas proposed here doesn't fix the fact that some enemies may be already outside of range by the time he ults, so a propose another change:

Undying rage: When activated all enemy champions within 500/700/900 range are sucked to Tryndamere's location.

Sooko3 votes

You are mistaking QoL changes for one-way tickets to God-Tier for a Patch Nerf-town

Critmaster Garen1 votes

my sarcasm detector is tingling. weird, it must be broken.

MohawkBird1 votes

"Stun-locking is anti-fun. . ."

Yeah, so is Tryndamere's ult.

SSJ5 BlondeBunny1 votes

Im also a tryndamere main.... and i dont have this problem... are you unable to aware yourself of the enemy via map or can you not effectively dodge the shenanigans?

Don't complain about something so stupid... -_-

You're embarrassing the other trynd mains

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