[{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=Esv0h81A,comment-id=0008,timestamp=2018-06-13T17:44:21.486+0000)
If i am not mistaken(and phreak has even said this on a number of patch rundowns), i believe the desirable game time for Summoner's Rift is 30m. Do not think they want late game to be over 30m but around that time. So around 27m is probably their target range while 23m is a bit short of that.
if theyre aiming for 25 to 30 minutes on average, then thats fucking retarded and dellusional by riot. the game isnt made for that.
theyd have to rebuild it from the ground up. you can already see the negative impact a gradual cut of gametime had on gameplay.
cutting game times has robbed individual champions of their power curves, and unique phases of the game where they can shine. early, mid and lategame started to overlap into an indistinguishable mess.
when adc are buffed early, they outscale bruisers and mages before they can have an impact. when they increase the snowball (which is the only way to decrease game times), they make lategame champs fucking worthless.
they need to stop trying to turn this into 10 to 20 minute battle royale games and get realistic. the game time that worked best for league so far was 35 minutes on average.
infact the times when this game had its largest growth in popularity and player population was still when matches lasted 35 to 40 minutes per usual.
they might be trying to cut game times to make them easier to watch on the esports crowd (though those a snore fest anyway and probably allways will be), and to accomodate the asian player base whos mostly playing from internet cafes and wants to cram as many matches into an hour as possible. but trying to shorten matches too much simply has proven to affect the game way too negatively.