What if we reworked berserker greaves into an anti knockup item

losing 35% attackspeed
But gaining
- 25% knockup reduction
- 5 Movement on attack up to 4 stacks (halved for ranged)
There an anti knockup item

losing 35% attackspeed
But gaining
There an anti knockup item
The fuck are you on about.
why? like seriously, why?
Ok, I see the idea behind it but that doesn't really fit the theme of a berserker. Maybe weighted boots?
[zombie-brand-mindblown]
why not make a new item then? That's like saying lets turn deathcap into a attack speed armor shred item..
Knock ups are more a case of animation and frames (or is that the same) than duration. Reducing them is probably more trouble than it is worth.