tanks should tank more than they are now and deals less damage
they are only good because of their burst (cho gath ult)
they are only good because of their burst (cho gath ult)
Quick warning for this thread might get downvoted like every other post that mentions these specific words "tanks deal too much damage". Just thought I would let you know, but going back to the topic I agree in a sense but not all tanks need their damages be reduced otherwise they will be completely useless in teamfights.
I’m fine with this more or less.
The fact that a guy such as myself who is a long ADC main (in a way) says that not all tanks need to be nerfed might seem shocking to some as ADC players are known to be complaining about such things.
If it makes you feel better have my upvote, dude.
Honestly on the topic of Cho I feel his damage is a bit obscene despite the requirements. Though I fear he’ll lead to nerfs to tanks that don’t need less damage.
Like Sion. Don’t nerf Sion’s damage please.
As a tank main, even I agree tanks do too much damage. Any tank that does %HP damage, is too much. Especially since their job is to live longer than the other person.
The thing is that %health damage is what allows them to actually lane and not farm under tower.
It should be telegraphed though.
I dunno if that's really true or not.
can't use her W on minions anymore, which was how she farmed lane before her change. But it does crazy 1 target damage now.
doesn't so much as use this for farm but for free health. Although it does simplify last hitting. But the 10% spam every 2~3 seconds while in a team fight, you want to know where his damage is coming from, that's it right there.
When I say "lane" I don't mean just farming, anyone can farm. To be able to lane is to be able to actually fight and be threatening to your opponent on some level. Though you've listed tanks who I don't like design wise because their %health damage is impossible to avoid.
I prefer it when it's like Sion, solid counterplay.
Cho'Gath's listed as a unique playstyle, not a tank. because the cooldowns on his hard CC are too long for him to be a tank, the trade off being that he gets to deal more damage. He still really struggles to actually reach a target though. He's as immobile as a brick.
yeah he should cc for his adcs to kill and be more tankier and less damage
Cho isn't strictly classed as an actual "tank". He has a unique playstyle. So he's pretty much an anomaly.
What makes
a toxic champion because his Q actually does two separate, and quite lengthy, crowd controls. For already having a 1.5s lift his slow lasts way too long.