Kha'Zix; a Gameplay Update
Kha'Zix I always found to be a cool and fun champion since his release, and yea he has had some majour balance issues like being a super tank AND a full high damage assassin. Rather than have the bug with two extremes of insanity overpowered or really underwhelming, my main goal is have Kha'Zix in a relatively good spot where he does not lay in either extremes. He will, of course, still be a late game, high damage assassin especially against isolated targets.
Basic Attack Range: 150 units Movement: 350 units per second
Unseen Threat (Passive): Whenever Kha'Zix is not seen by the enemy team he gains Unseen Threat causing his next basic attack or Taste Their Fear to deal 10+10 per level bonus magic damage against the next enemy champion and for 2 seconds causes the target's attempted dashes to stop in place.
Taste Their Fear (Q): Cooldown: 3.5 seconds; Cost: 20 Mana; Range: 350 units Passive: If an enemy is not within 425 units of another enemy then the target is considered isolated and takes additional effects from Kha'Zix's abilities.
Active: Kha'Zix deals 60/80/100/120/140(+160%Bonus AD) physical damage to the target enemy, this deals 50% increased damage if the target is isolated.
Evolved Enlarged Claws: Kha'Zix's basic attack and Taste Their Fear gain 50% increased range. Additionally, Kha'Zix's basic attacks on-hit lower Taste Their Fear's cooldown by 1 second.
Void Spike (W): Cooldown: 1 second; Cost: 40/45/50/55/60 Mana; Range: 1000 units Kha'Zix launches a spike in the target direction, consuming a Void Spike, to stop on the first enemy struck to deal 40/45/50/55/60(+65%Bonus AD) plus 6/7/8/9/10% of the target's missing health (max 120/150/180/210/240 damage against monsters) as physical damage to enemies in a small area and healing himself for 40/50/60/70/80(+35%AP) health if he is in the explosion radius, if this damages an isolated enemy then it slows the target by 20% for 2 seconds.
Kha'Zix creates a Void Spike every 16/14.5/13/11.5/10 seconds, up to a maximum of 3 charges at one time.
Evolved Spike Racks: Kha'Zix can hold up to 6 Void Spikes instead 3, in addition the slow can stack up to a maximum of 60%.
Leap (E): Cooldown: 20/18/16/14/12 seconds; Cost: 50 Mana; Range: 700 units Kha'Zix leaps to the target area dealing 50/75/100/125/150(+20%Bonus AD) physical damage to enemies upon impact. If Unseen Threat is available then damaging an isolated enemy with Leap marks it for 1.5 seconds, damaging the marked enemy with Unseen Threat reset Leap's cooldown.
Enemy champion kills and assists reset Leap's cooldown.
Evolved Wings: Leap gains 200 units bonus range.
Void Assault (R): Cooldown: 120/105/90 seconds; Cost: 100 Mana Passive: Every rank of Void Assault grants a point of evolution to evolve Taste Their Fear, Void Spike, Leap, or Void Assault for the remainder of the game. Kha'Zix also gains a point of evolution upon reaching level 18.
Active: Kha'Zix instantly stealths for 1 second, gaining Unseen Threat and 40/50/60% bonus movement speed while stealth. Kha'Zix can cast Void Assault and stealth an additional time within 10 seconds of the initial cast.
Evolved Active Camouflage: Kha'Zix can cast Void Assault two additional times instead of only one additional time, Unseen Threat deals true damage instead of magic damage.