why does it take so long to fix kleptomancy?
shouldnt it be easy to mini patch this shit and just cut down the gold and item gain for ranged champions? this is hotfix worthy tbh. im sick of being forced to waste 2 ban slots on ezreal and sona every game.
5 gold for melee champions per proc, 2 gold for ranged champions. item drop rates halved for ranged champions. this isnt hard.
and dont tell me this is an ezreal problem. its not. its a problem with ranged champions in general and how easy and frequently they can apply the effect. next up when aery is nerfed, were going to have teemo, gnar and who knows what abusing this thing. there is a good reason why so many short cooldown abilities have reduced effect for ranged champions in this game.
at this point someone at riot either has alzheimers or is entirely ignorant to this issue. you keep trying to reduce and remove ranged penalties from items, and other short cooldown effects and it keeps not working.
get this into your head. it doesnt fucking work. you cant give ranged champions the same benefits as melee champions without fundamental mechanics changes to this game. and by that i mean something like turn speeds or similar mechanics that other mobas utilize to create and equal playing field between melee and ranged champions.