What Yasuo changes would you like to see?

waiting for WoW··3 votes·267 views

Since Riot has confirmed that they are looking at altering/nerfing/tweaking Yasuo due to his enormous ban rate, what changes to you think need to be made?

Here is what I think needs to change:

  • Steel tempest no longer scales off 100% total AD. Now 60%,70%,80%,90%,100% bonus AD.

  • Windwall will block all basic attacks but will now only block 1 ability per champion per cast. Multiple abilities cast by the same champion will no longer be blocked by windwall besides the first ability absorbed by windwall.

  • Casting Sweeping Blade again within the next 1.5 seconds will increase the cooldown of the next cast of sweeping blades by 50%, refreshing the timer and stacking up to 4 times for a maximum cooldown increase of 200%

rational:

  1. Yasuo is meant to be a late game carry, but the fact that his main damage ability has 100% total AD scaling is ridiculous for a late game champion. This allows him to escape what is supposed to be a weaker early game and jump right into building a phantom dancer, or shiv and still being able to do good amounts of damage early on. Changing the scaling to bonus AD only will force Yasuo players to pick between raw damage, attack speed, or crit for optimal scaling. The 100% AD scaling at rank 1 also allows him to just take rank 1 Q and max out E instead while still doing good damage with his Q.

  2. I don't really need to explain this one, it's pretty obvious why his windwall is unhealthy.

  3. This will really only have a noticable impact on early ranks of Sweeping Blade. At rank 5 the maximum increase of 200% merely makes a rank 5 sweeping blade into a rank 4 sweeping blade. The idea is to force Yas players to choose between damage at rank 1 E, or hyper mobility first at rank 5 E early.

5 Comments

Salron2 votes

Making Q scale off bonus AD makes no sense, it would be weaker than auto attacks at all stages of the game

And on live currently, it already does less damage than Q past 267 AD if you have an IE

UnboundHades1 votes

like many have said before make his w have a sort of health bar so it just cant tank everything to ever exist. along with putting more power into his q while taking away power from his basic attacks by lowering the amount of the damage the crits do on basic attacks even further seeing how it barely affects him once he gets ie along with only doing a percent of his total ad like kalis autos while buffing his q so it isnt just a spam tool thats not some extra damage in fights

Takazaki1 votes

-Reduce W duration , add the power back into Q or double back up and replace it with his old W passive

  • remove the armor shred from ult and change it into removing passive restrictions ( forcing him to buy LW items if he wants to tank bust )
  • nerfing crit damage ( make it scaling to live ) to keep it inline with his new R so he isnt hit 6 and auto win or just play normally and possibly win

this forces yasuo to buy damage items to do damage, while cripples his abusive top lane where he bullies them or just bypasses their armor they buy kills tank yasuo for ever as he now has to buy 3 damage items min to get anywhere near the damage he has now leaving only 2 slots for defensive items lowers his snowball while his ult is down giving him one really big power window and time to shine

Report for Wuju1 votes

I only see nerfs, but he'll be complete shit like this, so you gotta make compensations, like removing the crit damage reduction.

NGNL Asian1 votes

I agree with the Q changes, however, in order to make the yasuo mains happy, we need to make it like 40/60/80/109/120% totaly ad. Hence yasuo's late game is much stronger but costly early game so he can't go in a EaaQE pattern 24/7.

Shorten the duration of the Windwall

And yes that E change is great. Making it more costly for him to spam that E over and over again to trade

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