should apply this retune to lee sin's kit to be honest

Dokusei··21 votes·1,706 views

[{quoted}](name=Ezreal Wright,realm=NA,application-id=mNBeEEkI,discussion-id=4FVP5kt1,comment-id=,timestamp=2015-01-12T00:29:14.940+0000)

Here it is. Please Riot, reconsidere this retune and make it live.


Flurry • Attack Speed bonus increased to 40/60/80/100% (at levels 1/6/11/16) from 40% at all levels

Sonic Wave • Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)

Resonating Strike • Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD) • Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health instead of 8% of the target’s missing Health

Safeguard • Cost increased to 100 from 50 • Cost is now reduced by 50% if cast on an allied champion (including self)

Tempest • Damage changed to 25/50/75/10/125 (+0.6 total AD) from 60/95/130/165/200 (+1.0 Bonus AD) • Now deals physical damage instead of magic

Dragon’s Rage • Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD) • For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage"


Please apply this retune. I'm so tired of seeing Lee Sins in every single fucking game because he's the perfect jungler everybody wants.

16 Comments

Cale0175 votes

This is just glorious. Nothing about his gameplay is affected, aside from the increased energy cost on his W, but his ability to make dem flashy playz remains intact. The only thing changing here are his base damages and, honestly, if he's such a high skillcap champion who can turn the tides by making plays then he shouldn't need damage values so incredibly high. Weakening his overwhelming damage potential will make the gap between truly skilled Lee Sin players and facerollers all the more apparent.

Kingsgrave1 votes

{quoted}

This is just glorious. Nothing about his gameplay is affected, aside from the increased energy cost on his W, but his ability to make dem flashy playz remains intact. The only thing changing here are his base damages and, honestly, if he's such a high skillcap champion who can turn the tides by making plays then he shouldn't need damage values so incredibly high. Weakening his overwhelming damage potential will make the gap between truly skilled Lee Sin players and facerollers all the more apparent.

The base damages are actually the same if not higher late game if you factor in the Total AD scaling on both his Q and his E.

Cale0171 votes

You realize that base damages are the numbers listed before the scalings, right?

As in, the base damages on this are still lower even if the scalings make his total damage higher later on?

Potato Doc4 votes

The reason the retune was nullified was because of the amount of lee sin players who almsot in unison circle jerked about him being nerfed and that he is "in a fine state"

The lashback was so great that riot stopped the changes

Tik1152 votes

{quoted}

The reason the retune was nullified was because of the amount of lee sin players who almsot in unison circle jerked about him being nerfed and that he is "in a fine state"

The lashback was so great that riot stopped the changes

it's just favortism, look at Cass and Sonas rework, same kind of backlash Rito just said "fuck you all we're doing it anyway"

and yet only the Sona players are slightly happy at the rework...slightly

Potato Doc1 votes

Favoritism yes, probably, what I said was just clarifying what riot said

Rinky Dinky1 votes

Nah, the rework was bs.

I was okay with it at first, but then it turned out to just be a way for Riot to call Sona "OP" and then nerf her,

Cant have Sona contesting Nami now can we?

Rinky Dinky1 votes

Yet the Sona Circlejerk failed.

Lee Sin should not be an exception....

Anti Egoheart2 votes

+1

Dokusei1 votes

[{quoted}](name=Anti Egoheart,realm=NA,application-id=3ErqAdtq,discussion-id=ErgZlKVF,comment-id=0000,timestamp=2015-01-20T15:00:56.440+0000)

+1

Don't thank me thank ezreal wright

Anti Egoheart1 votes

{quoted}

Don't thank me thank ezreal wright

i'm a level 10 pleb so i can't thank him :(

Dokusei1 votes

[{quoted}](name=Anti Egoheart,realm=NA,application-id=3ErqAdtq,discussion-id=ErgZlKVF,comment-id=000000000000,timestamp=2015-01-20T15:09:32.494+0000)

i'm a level 10 pleb so i can't thank him :(

ok i will thank him for you then :D

chucknorris7042 votes

ok i am unbiassed here. I main mid lane kassidin twisted fate jayce. Lee sins greatest strengh is his early game . Late game he does very little dammge unless built full dammage,where he is squishy. With the above changes even full dammage lee would barely do any dammage,let alone bruiser lee. Also it would remove his early game power,meaning that there would be no counter play to those ammunus and fidlesticks and kha zix that scale like mad into late game. This would make lee more unbalanced-as in making him underpowered as old eve

Ulquiorra9951 votes

He'd retain all of his utility but would have to actually build damage to do damage. Lee mains can't have that, how'd they play him if he wasn't also a dueling god early-mid with 1 damage item?

TheRobedNerd1 votes

Where did this come from if you don't mid me asking was it recent or from a while back?

Thanks and I think it looks pretty cool.

Raise Dongrs1 votes

I'm not necessarily a fan of this, considering Lee is known for having control of the map early game, and having a hard damage drop late game. This doesn't provide that identity

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