Another idea for a new tank item.
So. Most people know every class has one blatantly op item. Adcs have infinity edge Mages have Rabadons Bruisers have every item they build Assassins have duskblade Support kinda get shafted here. Tanks are also bent over in this regards.
I have never once said to myself “YES! I finally finished (insert any time item here), now I can have a big impact in the game. Yet every other role has one.
Now. It has to be good at helping them Survive, but also making the enemy team not want to ignore them. But we also don’t want to be giving tanks more damage.
So. Here is my proposal.
Stats and costs are irrelevant. Just throw some health on it and move on.
Unique passive Inspiration - all allies within x units of this character gain a constantly regenerating shield equal to (small %) of this units bonus health.
This gives teams that team fight around a tank a pretty nice boost to survivability, it stops supports from wanting to rush it due to the hp requirement, and makes the tank an actual threat with the sheer amount of defensive value he’s pumping into the team.
and
fit this (all though
and
ive seen )supports have
and
they are really strong items they may not seem that way the work of a tank or support is often unnoticed
ect. So if I have a ton of resist and not HP its kinda pointless and the end result Im not that tanky but having a lot of HP makes every 1 resist that much stronger. Now am I saying its at all comparable to
or
those are really strong items but warmogs allows you to take a few hits and regen to full instead of being forced to back also allows you to stay on the map more.
or 