Bard, a change to his heal
So these changes are going to overall buffs, but mainly for the late game healing, have it be more rewarding and feel like it is doing something for when it ripens into a beautiful flowery shrine thing. So these changes I will present are specifically for the late game, whether these changes make the ripen heal weaker in the early game the late game will be better which is where it feels super lack luster / takes a little long to ripen in the late game.
Caretaker's Shrine (W): Heal 30/60/90/120/150(+20%AP) plus 50% movement speed that decays over 1.5 seconds. [unchanged]
Ripen Heal change from an additional 40/50/60/70/80(+25%AP) to 4/5/6/7/8%(+1% per 75AP) of the unit's maximum health. Time to Ripen reduce to 10/9/8/7/6 seconds from 10 seconds at all ranks.
So straight forward, faster ripen time in the late game for more empowered healing plus a % heal instead of flat heal just to add to the uniqueness of the heal shrines / flowers having to be fully bloomed and less being like a normal heal that is on the ground, while the on unit heal is exactly the same, the empowered heal being stronger and more unique will have players wait for the heal to bloom before picking it up because it be more impactful and meaningful when between bloomed not bloomed.
P.S. Bard is very fun to play as, especially in terms of him being very relaxing. Once he is finally picked up then his ultimate will need to get nerfed immediately, but until then he can get some nice tweaks, changes, and buffs in the meantime to other things.
to lay down shrines a little bit ahead of champions in need for them to put to full use much later on.