Sorry Riot, this is the wrong way to NERF Vayne
Nerf: Final Hour (R) bonus AD lowered from 30/50/70 to 20/30/40
Please read the whole post before deciding to downvote, i used alot of time to write my thoughts on the problem
TLDR:
- After nerfs she will still remain strong the next few patches, not opressive, but still top 5.
- She will now get another compensation nerf, since she still has good burst damage
- Suddenly Lane bullies are buffed, and becomes top tier: (Caitlyn or Lucian)
- Crit items might be nerfed (Community is still crying)
- Vayne will now proceed to drop to worst adc in the game
- She will remain garbage-tier the rest of the season (Picking Vayne in pro play will basically be inting)
- Preseason 9 starts: Riot decides to buff Vayne
- Cycle continues: boards will overflow with silver 4 players crying for vayne nerfs.
**Some reasons for why this nerf is not gonna work: ** I agree with Vayne being a problem, but this solution is not gonna work. If you have played the game for a while, you begin to notice a certain pattern that never changes and you realize Riot didnt learn from past mistakes.
This Preseason Vayne has a very easy time in lane for various reasons:
- Items: Relic Shield Abuse (Its gone next patch)
- Runes: Fleet footwork + Overheal + Taste of Blood + Ravenous Hunter gives insane lane sustain
- Counters are Weak: Lucian and Cait had the ability to make lane very hard for Vayne, but they are garbage-tier atm.
- Tank Meta in Botlane
This all results in her surviving laning phase, her weakest phase in the game. (Her winrate is still low, if the game ends pre 25 min.) Her "burst" problem is mainly from her q dmg combined with shiv/rfc. More precisly her q scaling is the real problem. 70% Total AD as bonus dmg every q, is rather close to standard crit dmg (100% Bonus dmg). Combined with IE (50% Bonus dmg) and a few Crit items means her q can do up to:
100% (Base dmg) + 70% + 100% + 50% = 320% AD in Total physical dmg (+ Dmg from shiv+rfc). This is huge nuke damage onto squishies and a big problem for her identitu as a Duelist and Tankshredder
Last time i checked only Fighters and Juggernauts use abilities with Total AD scaling, because they also need tanky items. So why are they not nerfing this ability? Its obviously the problem, and they buffed it in 7.19 from 50% AD up to 70% AD (But removed crit proc q bonus dmg).
What they should have done: Give q some flat dmg, and change scaling to **Bonus AD ** like all other marksmen abilities.
Now they decide to lower her ulti with 30 ad, which is not gonna solve the problem, because q still has 320% TOTAL AD scaling.
/
are still gonna hit like a truck and all they have done is take away overall lategame power from a champ with an inherently weak laning phase. This is why i am telling you, she will be nerfed again, in 8.3 or 8.4 and then she might be called "balanced", because her winrate will drop a bit.
But they have already said they will buff
and
at some point, and relic shield abuse will be gone by next patch, other adc's are also getting buffed
coming to mind. And then Vayne will be completely uunviable, because her laning phase is shit again and now her lategame dmg is ALSO shit compared to before. She will be rendered useless for an entire season AGAIN, and she wont even be played in pro, just because she was able to abuse a huge meta-shift with runes reforged.
or
don't deserve to also have burst damage. That should be exclusive to burst spell based adcs that do a lot of quick damage with their rotation, but don't do much after.
