Sorry Riot, this is the wrong way to NERF Vayne

Bjørnetjenesten··2 votes·762 views

Nerf: Final Hour (R) bonus AD lowered from 30/50/70 to 20/30/40

Please read the whole post before deciding to downvote, i used alot of time to write my thoughts on the problem

TLDR:

  • After nerfs she will still remain strong the next few patches, not opressive, but still top 5.
  • She will now get another compensation nerf, since she still has good burst damage
  • Suddenly Lane bullies are buffed, and becomes top tier: (Caitlyn or Lucian)
  • Crit items might be nerfed (Community is still crying)
  • Vayne will now proceed to drop to worst adc in the game
  • She will remain garbage-tier the rest of the season (Picking Vayne in pro play will basically be inting)
  • Preseason 9 starts: Riot decides to buff Vayne
  • Cycle continues: boards will overflow with silver 4 players crying for vayne nerfs.

**Some reasons for why this nerf is not gonna work: ** I agree with Vayne being a problem, but this solution is not gonna work. If you have played the game for a while, you begin to notice a certain pattern that never changes and you realize Riot didnt learn from past mistakes.

This Preseason Vayne has a very easy time in lane for various reasons:

  • Items: Relic Shield Abuse (Its gone next patch)
  • Runes: Fleet footwork + Overheal + Taste of Blood + Ravenous Hunter gives insane lane sustain
  • Counters are Weak: Lucian and Cait had the ability to make lane very hard for Vayne, but they are garbage-tier atm.
  • Tank Meta in Botlane

This all results in her surviving laning phase, her weakest phase in the game. (Her winrate is still low, if the game ends pre 25 min.) Her "burst" problem is mainly from her q dmg combined with shiv/rfc. More precisly her q scaling is the real problem. 70% Total AD as bonus dmg every q, is rather close to standard crit dmg (100% Bonus dmg). Combined with IE (50% Bonus dmg) and a few Crit items means her q can do up to:

100% (Base dmg) + 70% + 100% + 50% = 320% AD in Total physical dmg (+ Dmg from shiv+rfc). This is huge nuke damage onto squishies and a big problem for her identitu as a Duelist and Tankshredder

Last time i checked only Fighters and Juggernauts use abilities with Total AD scaling, because they also need tanky items. So why are they not nerfing this ability? Its obviously the problem, and they buffed it in 7.19 from 50% AD up to 70% AD (But removed crit proc q bonus dmg).

What they should have done: Give q some flat dmg, and change scaling to **Bonus AD ** like all other marksmen abilities.

Now they decide to lower her ulti with 30 ad, which is not gonna solve the problem, because q still has 320% TOTAL AD scaling. item 3087/item 3094 are still gonna hit like a truck and all they have done is take away overall lategame power from a champ with an inherently weak laning phase. This is why i am telling you, she will be nerfed again, in 8.3 or 8.4 and then she might be called "balanced", because her winrate will drop a bit.

But they have already said they will buff Caitlyn and Lucian at some point, and relic shield abuse will be gone by next patch, other adc's are also getting buffed Jinx coming to mind. And then Vayne will be completely uunviable, because her laning phase is shit again and now her lategame dmg is ALSO shit compared to before. She will be rendered useless for an entire season AGAIN, and she wont even be played in pro, just because she was able to abuse a huge meta-shift with runes reforged.

5 Comments

Rexxiee2 votes

Vayne is going to be trash the moment they buff lucian and cait back up with those nerfs and once they nerf relic.

Its sad, but certain champs are not allowed to be viable for more than 2 weeks per year, while others get to be broken for a full year.

Sujiren2 votes

item 3087 Remove this item from the game, and you won't have to nerf her at all. This item gives insane waveclear while also allowing adcs to have mixed damage and burst like assasins. Dps based adcs like Vayne or Tristana don't deserve to also have burst damage. That should be exclusive to burst spell based adcs that do a lot of quick damage with their rotation, but don't do much after. Lucian Corki Sivir Jhin MissFortune

Bjørnetjenesten1 votes

Hahaha sivir is dps sorry, and corki is sustained burst lol.

Dorans Pants1 votes

.... inherently weak laning phase.... ...because her laning phase is shit again..

This myth just doesn´t die. she has medium range, her passive chunks and it´s easy to win trades with q, so unless she doesn´t fuck up completely and tumbles into a thresh hook she is good to go. Her only weakness was the lack of early sustain and her weak waveclear, which made it easy to push her under her tower and slowly chip her health down with poke or at least force her to lose some cs. But thanks to all the shit u named this problem has been taken care of. there is also no incentive anymore to play lane-bullys at all, when it´s so hard to get passed all this sustain, while it´s not even rewarding since you will get outscaled after 2 items anyway.

I play very aggressive as a support and i always prefer a vayne over something like varus, tris, kog´, twitch because i know that she can follow up easier chain cc with me and after a few kills i don´t have to worry anymore about her, because now she can 2v1.

Bjørnetjenesten1 votes

First of all i agree with you on her laning phase being to easy and so on. its in the post. But her low range is not a myth, but general game knowledge. I am talking about the range where an adc can safely deal damage of some kind (Trading/Teamfighting/Poking). For Vayne all her abilities are within 550, which means if she wants to have ANY influence in the fight she needs to get very close and use her AUTOS.

Most other ADC/Marksmen have some kind of dmg abilty or range buff so they can safely deal damage outside of 550 range. Here i will list some of the abilities over 550 range for you since you have a hard time comprehending what range means:

Ashe: Q and R Cait: Autos, Q, W, E and R Corki: Q, E and R Draven: E and R Ezreal: Q and R Graves: Q, W and R Jhin: All his abilities can deal damage outside of his +550 range Jinx: Rockets give up to 700 range, W, E and R also +550 range Kalista: Q, E and R can throw support for 1200 range Kindred: Scaling Range with Autos and E Kogmaw: Q, W, E and R Lucian: Q, W and R MF: Q, E and R Quinn: YES her Q has 1025 range, Vault has 625 Range, R dmg has 700 range Sivir: Q and W Tristana: Autos Scaling, E and R also scaling range. Twitch: W, E and R Varus: Q, E and R Xayah: Q (1100), E is global, R (1100) LOL Even Urgot can do dmg outside of 550 range with his Q and R

Now look at Vayne: Her only targeted ability is E (condemn) which has 550 range. So every other marksman can do damage (Have Influence) outside of 550 range, which makes Vayne the lowest ranged adc in the game and gives her a really bad laning phase and makes her very susceptible to enemy dmg and cc. What you dont understand is, playing adc is not only about using auto attack, especially in the early game and the beginning of teamfights, ADC tend to stay back and poke, and wait for important cooldowns to go down. Vayne cant do this, she needs to get close to do Any Damage.

More from Gameplay

More by Bjørnetjenesten