New stat: Champion Weight
This is my idea for a new stat to help balance some of the mobility creep and give hypermobile champs a fair weakness compared to champions with 0 mobility.
The idea is based on real life: To be extremely mobile, one needs to be as light as possible.
This can be seen in martial arts, where lightweight fighters tend to be much faster than heavyweight fighters. Or in the animal kingdom where the cheetah is much lighter but twice as fast as the lion. Or even in Formula 1 where every single component of the car is designed to be as light as possible to maximize acceleration.
High weight = Low mobility Low weight = High mobility
Weight: Determines the airborne duration when knocked up or displaced.
This stat could be based on champion role and how much mobility/dashes the champ has built into their kit.
So for example:
-




would have low weight stats and thus stay airborne longer -
While

, would have higher weight stats and knockups will only keep them airborne for a short duration.
ADC's and mages would weigh somewhere between assassins and tanks/juggernauts.
The stat would be independant from tenacity and completely predetermined for each champion based on their role and built in dashes. It could scale with levels so certain champions get harder to pin down as the game goes on (thinking
). You would not be able to buy this stat from items or runes.
has no mobility in his kit = high Weight
have tons of dashes = very low Weight
has only one dash, but it's non-targeted and up pretty often = moderate Weight