Let's give turrets some really large buffs?

rework trundle··1 votes·200 views

I am one of the many who think games should last longer. I think making turrets beefier could work. First of all, here's what we currently have :

  • Outer turrets : 3.5K HP | 152 + 4/min AD | 40 + 2/min armor | 40 + 2/min mr | 0.83 AS
  • Inner turrets : 3.5K HP | 170 + 4/min AD | 40 + 2/min armor | 40 + 2/min mr | 0.83 AS
  • Inhib turrets : 3.3K HP | 170 + 4/min AD | 40 + 2/min armor | 40 + 2/min mr | 0.83 AS
  • Nexus turrets : 3.3K HP | 150 + 4/min AD | 40 + 2/min armor | 40 + 2/min mr | 0.83 AS

*AD, armor and mr value are capped

I'd suggest raising the health to 4K for Outer and Inner, 4.5K for Inhib and Nexus, as well as giving +20 armor and mr at the start for every turret. This way, turrets fall later, there's less overall gold, less snowball. It also fixes the "my bot lane is always feeding" problem. Thoughts?

3 Comments

Rewt1 votes

While I do agree that sometimes the turrets feel like butter. I think what they have done with the game is pretty great in that it relies the most on teamplay that it ever has before. Now with the weakness of towers a team that plays together and rotates around the map together can tear down turrets and destroy a less coordinated team.

While it can be annoying it think its for the best.

Xion The XIV1 votes

I truly think they need to make Items you can buy for your turrets. Farming CS can give you the currency for the Tower items that are not for gold, like GP's ultimate upgrade currency. The Items can be ARMOR/MR, or Faster Fire Rate or Flat HP increase for that tower. Could act like a Potion and only lasts for a certain amount of time. Down side could be it takes a inventory slot before you use it on the tower.

BlueBilberry1 votes

Don't know why but this request immediately reminded me of this. :) https://www.youtube.com/watch?v=LdPQeI_TJVk

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