How to fix Galio
I have long winded explanations of why my proposed changes are great for: lore, balance, rework-adjust to fit more of old Galio
But I dont think people read that.
So here are my changes and numbers!
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Passive:
Magic Shield Added
Shield Strength: 4 - 12% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield -Shield Refreshes every 12 second after taking no damage.
Damage changed to 15% of his current shield (minimum 20) (+ 100% AD) (+ 50% AP) (+ 50% bonus magic resistance) total magic damage to its target and all enemies around it.
Q:
Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health
W:
Magic shield removed. Damage reduction removed. Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)
Damage changed to:
Minimum Magic Damage: 15 / 30 / 45 / 60 / 75 (+ 20% AP)
Maximum Magic Damage: 45 / 90 / 135 / 180 / 225 (+ 60% AP)