How to fix Galio

Galiö··2 votes·1,357 views

I have long winded explanations of why my proposed changes are great for: lore, balance, rework-adjust to fit more of old Galio

But I dont think people read that.

So here are my changes and numbers!

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Passive:

Magic Shield Added

Shield Strength: 4 - 12% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield -Shield Refreshes every 12 second after taking no damage.

Damage changed to 15% of his current shield (minimum 20) (+ 100% AD) (+ 50% AP) (+ 50% bonus magic resistance) total magic damage to its target and all enemies around it.

Q:

Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health

W:

Magic shield removed. Damage reduction removed. Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)

Damage changed to:

Minimum Magic Damage: 15 / 30 / 45 / 60 / 75 (+ 20% AP)

Maximum Magic Damage: 45 / 90 / 135 / 180 / 225 (+ 60% AP)

10 Comments

Salvor Hardın3 votes

How to fix Galio

Passive: Galio converts 50% of his total magic resistance into ability power.

Q: Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.

W: Galio shields an ally champion, increasing their armor and magic Resistance, and restoring Galio's health each time that champion suffers damage.

E: Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.

R: Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.

[slayer-jinx-wink] it seems to me very fixed this way.

Galiö2 votes

Lol... love it but itll never happen...

Atleats they tried to bring aatrox (although still very different) closer to the original with being a drain tank with his re rework...

So I'm hoping they can do the same with Galio in a re-rework

Salvor Hardın1 votes

Lol... love you but itll never happen... Oh wait.... (Awkward Homo silence)

Seriously, it would be good to reduce the CC, and transform it to damage with escalated magical resistance, to return to be the midlaner anti mages with some utility.

Galiö1 votes

Damage isnt a healthy way to go with this new Galio i imagine...his uptime is too damn high...

As is too many champions nowadays since everyone blinks around or CC or burst or all of the above on short CDs..

Hardstück1 votes

When i play him im either autofilled or opponent is playing zed,talon,katarina while akali is banned :) so i have no idea what is good or bad on him. I just prefer him to be a support rather than burst mage :) anyways what about aftershock nerfs/adjustments do you think that impacts galio?

Galiö1 votes

Well aftershock changes I think just solidified him as a pure tank support ATM.

He isnt awful right now but there is very little ways of playing him outside that role.

Between the redemption/knights vow type of playstyle the aftershock changes prob (I can be wrong) be net neutral for him or MAYBE slightly positive as support...but worse for him in any other role.

Aftershock was an obnoxious rune so I'm not going to complain about that, it needed changes.

I'm a terrible support for w.e reason so sucks to be me and when I try to play Galio in mid or top cause I get my teeth kicked in.

Kinda dont play on this account as much... not much for me to do on it.

Hardstück3 votes

They have to choose between making him anti assasian mid (like nautilus) or classic tank support. Hybrid won't work

Galiö1 votes

Well Naut atm is a tank that does good damage (not amazing) but is hard to kill and a CC machine that is sticky as hell.

Galio had more damage than Naut at a lot of points Galio was never quite as tanky post rework Galio doesnt have as much CC either

But I agree hybrid doesnt work..

That's why my changes force you to either be a squishy burst mage from runes/itemization

Or

A tanky boi


Also provides windows of 'maximum damage' between new passive and W charge times to play around my proposed changes to Galio

Or

Forces itemization to have maximum tankiness and also giving the enemies itemization to build around his tankiness

Moody P1 votes

ok but what are you gonna do about his low counterplay on W and R

Galiö2 votes

R isnt that spectacular.

Very low dmg and is pretty much just a semi global gap closer.

W you can build morello for; he needs MR for his tankiness more so... so he isnt a crazy AP monster and you can build any grevious wound item and hurt him a lot.

He also needs MR for his new passive shield and it's not on his W so you dont double dip in tankiness by maxing W.

So there is significantly more counter play with my changes than currently while also opening up Galio to be played a couple different ways.

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