i think i know why most players are frustrated to no end with assassins (and damage in general)
its the way the damage is delivered. not necessarily the damage (though imo that could be toned down)
as the game is right now most assassins deliver all their damage in a way that cant actually be avoided while being very difficult to punish.
for example.
she will w somewhere near you QR maybe E and maybe
if youre somehow still alive and blinks out. all this damage comes out extremely fast (in under the span of a second) and instantly kill anything thats not very tanky or has some form of heavy damage reduction.
she cannot be punished unless you are predicting shes going to do it due to how quickly she can burst and get out.
most of the time zed will instagib most anything without even using his whole.
he will ult someone e auto and then they just die. if they somehow are still alive they either get
on or Q.
what should be zeds primary tool for damage isnt even being used most of the time because it can miss and isnt even needed to instagib a target.
im sure i dont need to go over all of the problem ones.
players can deal with being 1shot (granted almost everyone hates it) but they can tolerate it only IF THEY CAN AVOID OR OUTPLAY IT.
as they are right now the only way to avoid being instantly killed by most assassins is to not be on the same half of the map as them and fucking run back to base the second you lose vision on them