When are you going to nerf the jungle?

KirbyCake··3 votes·508 views

This role is just straight up busted, literally half of challengers are jungle mains. It influences the result of the game way too much.

Junglers can fail ganks multiple times and still easily be the same level as solo laners. There is practically no punishment for failing ganks unless the enemy jungler actually does something. There is practically no trade off for anything. Before you would either farm or gank but now you can do both. Laners have to give up minion waves to roam ( unless they're aurelion sol or taliyah prenerfed which is why they were nerfed )

Jungler mobility is so high that only very deep wards mean anything, and you need at least 2 wards to cover deep jungle entrances. It doesn't mean anything though since they can just red trinket your ward or use the new OP plant to see all your wards?

There is no way to completely fail ganks now, damage is so high that the opponent just instantly dies. At the minimum you autoed him 2 times and easily took out 50% of the opponents hp bar and made his laning 10x harder. Red buff is so ridiculous, its straight up better on ap mages than blue buff.

Red buff should be straight up nerfed, either true damage or slow completely removed. The sight plant should also be removed, it just gives the jungler free vision of your wards (or your lack of wards).

2 Comments

Hyperiön1 votes

So based off your terminology, junglers should need to have a successful gank resulting in kills to be able to keep up in level?

Killing them is not the only the way to make a gank successful.

KirbyCake2 votes

Where did I say that? Right now junglers are the same level as laners no matter how badly they screw up. If they want they can power farm the jungle and get ahead in levels. If they want to gank, then they should risk being behind if they fail. That happens to laners when they roam.

Right now jungle is basically a mid lane where he can roam nonstop and not risk falling behind. It's clearly by far the strongest role for hard carrying.

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