@Meddler any tidbits you can give us on the direction Zyra may be going?

5050BS··7 votes·2,822 views

I really think her kit is good (other then her passive) She is my main mid lane and hope that you guys plan is not a full rework and more of a QoL rework and maybe added counter play ability (because mobile champs really hurt her)

Also would love to see Zyra secondary role be Jungler.

Mage Junglers are few and she did very well when anyone could jungle.

8 Comments

RiotMeddler12 votes

The designer working directly on Zyra will be putting up a context post at some point soonish like the Vel'Koz and Malz ones, so I'll leave most of the details to him there. As a brief preview of that though will say that we're looking at alternative passives and ways to play up her plant creation a bit more if possible.

Chortle1 votes

{quoted} **alternative passives **and ways to **play up her plant creation **a bit more if possible.

[zombie-nunu-hearts] [zombie-nunu-hearts] [zombie-nunu-hearts]

Blackquill1 votes

Will there be a context and direction post for Vladimir too?

Vekkna1 votes

If you're playing up plant creation, please fix the target priority system to not "forget" AA-targeted enemies when they run out of range. Pretty tired of having my damage/zoning nullified by one or two stray minions.

McAnnex1 votes

I just posted the following elsewhere, which makes your comment very cool to me. :) Zyra is by far my most played and favorite champion. The pending update makes me anxious honestly. I trust you guys though and I'll do my best to remain objective throughout the process. PS: I have a cool Zyra Skin concept that KateyKhaos loved... I know those are a dime a dozen, but is there any place to submit those ideas for actual consideration?

"I'm a Zyra main with over 400k mastery with her. Also a respectably ranked winrate... The only thing I dislike about her kit is her passive requiring death (she dies a lot, but anyways...) it would be nice to have a relevant passive without having to do the one thing you try hardest not to do. As for improvements, I would like to see more seeds available. I'd be OK cutting the plants to 8s, capping them at 3 active plants, and having much more access to seeds. This lets you be more consistent as a control mage and also do some nifty tricks to gain vision."

I think you could remove the passive CDR on her W if you want to remove some power and maybe even cap the seeds at a predictable pace of some sort. Love him or hate him, I do appreciate the counter play to Jhin's bullet mechanic. Having a fixed value on Zyra seed times would likely make counterplay easier for others. As of now, it's subject heavily to her CDR, which isn't all that easy to track giving the odd values on her W passive. Just some thoughts. I will say this... every game that I'm wrecking people my slogan is "they don't know!" -- Basically, Zyra is hard to play against... and 'they don't know' kind of tells a story about how unfamiliar she is to a lot of people. Part of that is her kit not being transparent enough. You should probably know when Zyra has seeds and how many without having to memorize cooldowns, since it's a vital part of her kit... much like Jihn or Graves' bullets.

That got too long, apologies.

Casri4 votes

That sounds promising. I've been maining Zyra (both mid and sup) since Season 3 when I started playing. Her kit has been pretty stagnant since the nerfs as a result of her popularity as a support in Season 3 Worlds.

One of the main problems is 'mobility creep'. I remember doing very well previously in the Zyra vs Ahri match-up pre-6, but as soon as she gained her Q MS buff in early 2015, the match-up immediately worsened. And later that year when Ekko was released, having a dash which leads into a blink, and a massive 'f**k you' teleport to safety ult felt terrible to play against. Those are just two examples of many. This is compounded by the fact that everything in Zyra's kit has a noticeable delay: passive 2s delay before you can fire, Q delay, R damage and knockup delays (1 and 2s respectively).

In my opinion, Zyra is pretty good right now, the plant AI improvement a few months ago helped a little, and the introduction of Thunderlord's has really enhanced her poking/burst patterns, which I hope will be preserved. Her EWQWR combo nuking multiple targets, with plants providing constant dps/slows is basically the high-point of playing Zyra. I won't be sad to see her passive go, it's rarely useful and very unreliable.

It would be ideal if both of her playstyles could be preserved but I would prefer for mid to be prioritized over support. I just hope we don't end up with Zyra support becoming massively popular again and as a result mid Zyra gets trashed. The problem with balancing Zyra for both roles has always been that what has makes her a strong mid also makes her a strong support - you can't effectively nerf one without nerfing the other.

Hex the FenFen2 votes

I hope she goes back to primarily being mid lane. She is my mid main as well and don't want her forced into the support role or nerfed even more into it because that is where people play her.

GenghisEmo1 votes

She needs to go back Mid. Missed the good ol days.

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