How does everyone propose to decrease damage?

Monstermushmush··2 votes·3,110 views

Everyone is saying that damage is too high and CDR is too abundant, and I mostly agree. But I think there have been enough posts talking about this, so now let's start suggesting ways that they can decrease damage in the game. Please give me your ideas! GIVE ME ALLLL YOUR IDEAS!

25 Comments

DuskDaUmbreon3 votes

Most specifically?

Remove the bonus AD from Conquerer entirely, nerf Trinity's spellblade damage, nerf Titanic's damage to champions. Then spread out every assassin's burst window (Akali is a perfect example, tbh. Like if you ignore her shroud she's the most healthy assassin to date due to that longer burst window) and find some way to nerf bruisers going burst.

imo damage itself isn't too high, it's just too high and too hard to fight against on some champions.

420 grams2 votes

Nerf runes

Monstermushmush1 votes

[{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=ElVoEjE5,comment-id=0000,timestamp=2018-12-30T08:04:03.805+0000)

Nerf runes

Decrease all damage from runes? I see...

Irelia Bot1 votes

[{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=ElVoEjE5,comment-id=0000,timestamp=2018-12-30T08:04:03.805+0000)

Delete Keystones

FT4U

They really are not needed and while I get the whole levers for balance thing, having a lever that effects often 10+ champs who use it is not needed.

We would be better off picking 3 of the rune schools and 2 runes each of the 3 selected schools than having one major one that can be highly impactful and 5 minor ones. This is assuming a refusal to remove runes all together.

Infernape2 votes

Without reverting Runes Reforged? Nerf keystones. Undo the buffs Riot gave to every champ when RR went live.

Rework Resolve so most of runes there actually means something in terms of defence.

LTK KoRo3 votes

most of the RR live buffs buffed defenses, i don't think reverting them would do anything good

Infernape1 votes

I'm talking the buffs they made to the AD ratios and base damages of certain champs to compensate the loss of the AD/AP runes.

AR URF2 votes

True damage needs to go for the most part. Switch conqueror for bonus ad like what fervor of battle did. Nerf the non keystone runes, like eyeball collection for example and scorch. Nerf ignite. increase some armor and mr.

ankoanko191 votes

[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=ElVoEjE5,comment-id=0005,timestamp=2018-12-30T08:22:26.339+0000)

True damage needs to go for the most part. Switch conqueror for bonus ad like what fervor of battle did. Nerf the non keystone runes, like eyeball collection for example and scorch. Nerf ignite. increase some armor and mr.

''Nerf scorch'' lol. Besides Conq being bonus ad would make Irelia more stupid and Fiora op aswell.

Warlord Rhinark2 votes
  1. Revert Runes.

  2. Remove Duskblade.

  3. Remove Stormrazor.

  4. Remove Guinsoo's Rageblade.

  5. Remove Lethality and replace it with flat Armor Penetration.

  6. Remove Serrated Dirk and bring back The Brutalizer to replace it.

  7. Reduce the flat Armor Penetration on previous (completed) Lethality items to 15.

  8. Remove the flat Magic Penetration from Oblivion Orb and give it Grievous Wounds instead.

  9. Reduce the flat Magic Penetration on Sorc Shoes to 15.

  10. Either remove Critical Strike Chance or rework it into something that's not RNG.

This should work to reduce damage across the board by a large margin.

Micronova1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=ElVoEjE5,comment-id=0008,timestamp=2018-12-30T10:00:23.694+0000)

  1. Remove Lethality and replace it with flat Armor Penetration.

  2. Remove Serrated Dirk and bring back The Brutalizer to replace it.

  3. Reduce the flat Armor Penetration on previous (completed) Lethality items to 15.

Wouldn't these all be buffs to AD assassin damage for early to mid game?

You're saying to remove scaling armor penetration in favor of flat armor penetration in a thread about decreasing damage. Particularly in the case of Dirk vs Brutalizer. Brutalizer would be a FAR stronger item than Dirk. Higher armor penetration on purchase (because Dirk would only have like 6 or 7 armor pen available at that point) plus 10% CDR for barely any more gold.

Warlord Rhinark2 votes

{quoted}

Wouldn't these all be buffs to AD assassin damage for early to mid game?

You're saying to remove scaling armor penetration in favor of flat armor penetration in a thread about decreasing damage. Particularly in the case of Dirk vs Brutalizer. Brutalizer would be a FAR stronger item than Dirk. Higher armor penetration on purchase (because Dirk would only have like 6 or 7 armor pen available at that point) plus 10% CDR for barely any more gold.

It would be more expensive and it would no longer have the Headhunter passive, so I wouldn't call it FAR stronger than Dirk.

I didn't plan on the item keeping the 10% CDR due to Caulfield's Warhammer's existence (which would mean all the completed Lethality items would give 20% CDR, which is obviously not what I was trying to get at). I only planned on bringing back The Brutalizer as an item with 25 AD and 10 Flat Armor Penetration.

Besides, the early to mid game is where Assassins are supposed to be strong anyway, and then fall off late game.

Think of it as a minor compensation buff for Duskblade's removal, as well as the Armor Penetration on Youmuu's and Edge of Night being lowered by 3.

le secret op2 votes

revert back to the old rune system/ remove conq and replace with fervor of battle, and buff the armor, mr and hp shards remove/rework/nerf item 3124 item 3147 item 3095 item 3053 item 3078 lower the amount of armor pen and cooldown that u get from items buff some tank items like item 3083 .maybe get rid of cooldown and buff the hp it gives. build 3 giants belts for it idk.

Hotarµ1 votes

I think the most simple solution is to, ironically, just cut down on damage. Now that we have Runes Reforged and Stat Shards, I'd like to see a modest cut to some abilities' base damages and scalings.

I also think overbearing runes like Conqueror should get their power shifted. It was designed as a tank killing rune and is just an everything-killing rune. If you can run Conqueror, chances are you won't ever take anything else.

Maybe we could also reduce the effectiveness of (or remove) Infernal Drakes? I know they do give a lot of bonus damage in their current state as well.

Monstermushmush1 votes

{quoted}

I think the most simple solution is to, ironically, just cut down on damage. Now that we have Runes Reforged and Stat Shards, I'd like to see a modest cut to some abilities' base damages and scalings.

I also think overbearing runes like Conqueror should get their power shifted. It was designed as a tank killing rune and is just an everything-killing rune. If you can run Conqueror, chances are you won't ever take anything else.

Maybe we could also reduce the effectiveness of (or remove) Infernal Drakes? I know they do give a lot of bonus damage in their current state as well.

I agree that conquerer needs to be a more situational rune. Maybe Infernal drakes are a bit too strong... 10% damage buff for 1 drake should be decreased to 7%. But which champs or champion groups (marksmen, bruisers, tanks) should be nerfed?

Hotarµ1 votes

I know a lot of people consider Mages to be the strongest in the game (followed by Fighters/Assassins) and it's backed up by the fact that a good portion of the highest-winrate champions across all ELOs are Mages.

I think decreasing damage across the board would be good, but I'd also like to see more defences added to the game. I'm not talking about Shields or Heals, but adding a few more armor/MR per level and more base armor/MR to most champions would go a really, really long way.

Rákãñ1 votes

Could always increase the choices of MR/Armour items for each users.

KVbqbFsC8e1 votes

Delete conqueror and nerf ignite. I don't really care about the other damage.

MrHaZeYo1 votes

As far as Dmg and CDR are concerned, nerf one and not the other (at least on Mages and Casters), because if you reduce both you'll hurt both those classes to much. Mages should either have the option of straight raw burst or lesser burst but more spell casts.

LTK KoRo1 votes

I don't see any reason why during "damage cutting" mages should be hit less than anybody else.

MrHaZeYo1 votes

Well, in that sense it depends on how every class gets hit. Will Marksman lose AD, AS, and Crit? Will Assassin's lose AD and CDR?

Mages losing Damage or CDR would both be hits to their damage, Forcing them to choose,Raw Damage or More spells during a fight is the damage being nerfed out of them. Them losing both would gut an entire class. The same can be said about a lot of AD casters.

Marshbouy1 votes

Personally, I'd nerf strong champs consistently instead of buffing weaker ones. Over time this would decrease the amount of damage without creating some wacko meta shift.

Śhunpo1 votes

Revert runes.

Malix Farwin1 votes

For starters gut trinkets and bring back green wards. Also get rid of the support items that give free trinkets as well.

Micronova1 votes

[{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=ElVoEjE5,comment-id=000c,timestamp=2018-12-31T01:24:20.089+0000)

For starters gut trinkets and bring back green wards. Also get rid of the support items that give free trinkets as well.

So increase snowballing even more because the winning team can afford wards and the losing team can't?

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