Does anybody actually think that Riot accomplished there goals for Ryze rework?
The Rune Mage had three major problems: he's too difficult to learn, too strong once you've mastered him, and too confusing to lane against for players who haven't memorized the nitty gritty details of Ryze's stacking and spell-combo gameplay.
These were their goals, and honestly it looks worse than pre-rework. He's not too hard to learn, but his win rate is at 40~% for less than 125 games played. His win rate spikes to 50~% at 125+ games played. So he's EXTREMELY strong when mastered compared to any new Ryze players. And finally, I don't think this Ryze is any less confusing than old Ryze, in fact I think it's MORE confusing than old Ryze if you don't know the "nitty gritty" details of his combos.
I'm sorry, but I think this rework failed miserably, instead of sitting at a 40~% win rate below 125 games and 60~% win rate at 125+ games (a mastered champion). He sits at 40~% when new, and 50~% when mastered.
Not only that, but he still does the same thing as old Ryze, which is: Instant (no cast time) lock down, deal tons of damage using his combos, lockdown again after the enemy gets about 4 seconds of free time, and uses his combos to kill them.
I'm no champion design person or balance team, but I literally have zero idea how this design is more healthy than the last when it's borderline keeping the same mechanics that he used to have and changing some abilities interactions.
I'm sure some people will disagree with me and think Ryze is currently in a healthy balanced state, but this literally failed all the goals that Riot was trying to accomplish BESIDES making Ryze easier to learn. And it failed the goals of the reason he got reworked in the first place which was instant lockdown with burst followed up by more instant lockdown and burst.
What do you guys think?
ryze and successful rework in one sentence? Ha Ha Ha. Good one.
+ situational item usually voidstaff