I don't like tanks.
You can go 0/3/0 and still be viable. Do that on an assassin/adc or mage and you're going to be useless for the rest of the game unless you're playing 
You can go 0/3/0 and still be viable. Do that on an assassin/adc or mage and you're going to be useless for the rest of the game unless you're playing 
I dont like adc. You can go 0-10 but once you get 3 out of those 2 beeing cheap items and be more relevant than a farmed Mage.
[{quoted}](name=toxicity creep,realm=EUNE,application-id=3ErqAdtq,discussion-id=ElRatF2m,comment-id=0001,timestamp=2018-01-25T18:08:25.173+0000)
I dont like adc. You can go 0-10 but once you get 3 out of those 2 beeing cheap items and be more relevant than a farmed Mage.
It's true for games that drag out.
Lol. If you're 0-10 you'd better hope your team can carry your ass for the next 10-20 minutes because you will be behind for a loong while.
No you won't be viable after 0/3/0, because you will die to most people within 1.5 seconds.
Mages can still be useful thanks to their utility. You’re pretty much right on assassins but that’s honestly the problem of feast or famine playstyles.
It's the nature of scaling, theoretically tanks should have a shit early game then pickup later due to scaling and still be relevant because they aren't the main source of damage for there team unless you are ornn, malphite, or late game nasus.
In theory sure, but anti tank items basically dumpster them late game.
In theory sure, but anti tank items basically dumpster them late game.
I'm just saying that's why a tank can lose lane or have a bad early game and still be relevant, that's what OP is complaining about.
Ah. My mistake.
Says the person with a Yasuo icon, lol.
[{quoted}](name=Postal Badger,realm=NA,application-id=3ErqAdtq,discussion-id=ElRatF2m,comment-id=0004,timestamp=2018-01-25T20:22:09.285+0000)
Says the person with a Yasuo icon, lol.
I mean it's a sick looking icon. I don't really play yasuo top when I play him.