@Riot, any updates on Teemo?
Season 6 is rough for
.
I think it's worth mentionning that even if he got nothing but buffs (small, but still) in the last couple of patches, his win rate has not increased and his play rate even decreased.
I think there are two factors that mainly explain why
is still not where he should be, balance and theme wise.
-
Since the introduction of
, he has been struggling to do what he has been always doing : provide map control. A large portion of his ultimate being negated by a simple trinket takes away a huge amount of power. -
Paired with #1, the mushrooms now only lasting 5 minutes does not help either. It's very hard for him to even cover one quarter of the map now with a couple of mushrooms.
Teemo's age is really starting to show in hit kit. To put it simple, it's quite boring.
Passive : I like the recent strategic changes with camouflage. The ability is now more interesting then it used to be. I think this one is on the right track. Could be improved even further. However, this one should be his E, not his passive. More below.
Q : Now this one is tricky. Blind has almost been removed from the game, but Teemo is an iconic AA reliant champion counter because of it. It is also his only burst spell. I think it should stay.
W : This skill is so underwhelming. It should be reworked completely. Yes, the passive is nice for moving around, but the active part is just soooo weak and it could be replaced with something more engaging to his swift scouting identity.
E : His main source of harass and damage. Iconic of Teemo, but just a simple on-hit effect + dot. Strong early, but falls off greatly as the game progress. Moving this one to his passive would make more sense, and would be easy to balance around level, like what they did with Camouflage AS (X flat damage poison + X/level, same for dots).
R : Ah, the mushrooms. One of the most power draining ultimates in the game. Teemo's signature. Mushrooms throwing is almost there, but I think the projectile speed is too slow atm. If anything, it should be thrown way faster depending of how close it is to Teemo. It should also explode faster. As of now, even throwing mushrooms in fights is not very effective, since they can easily be avoided of destroyed before they blow up.
Anyway, I am happy Riot has been keeping tab on Teemo but still believe he would need a small scale rework to help him reach his full potential. This little badger is what hooked me to the game long ago, I just want him to be at his best.
Would love to hear anyone from the balance team share their toughts on
. Thanks!
Sincerely,
Teemo main since season 1.