@Riot Games - Realistic Karma Changes
Karma doesn't need a VGU anytime soon. What Karma needs a full blown rework that adds more skill, uniqueness, and character to her bland kit. The kit in itself is a thematic, art, and identity mess. What is Karma exactly? She has nothing to distinguish her from any other champion or item active in the game. A fantastic example of this is the to disengage in fights and lead fights. The ability speeds up nearby players and it already exists in the game on Sivr and several items. A ability that grants your group a mass shield and support already exists on a item. You want to use Karma's Mantra E not actually player her? Buy the item that grants a mass shield to nearby allies and then buy the item that speeds allies up. Use these two items together and you have Karma's Mantra E. It's not unique, it is not original and and it is not special.
Let's be real . . . . the problems with this champion is not going to be truly solved unless she receives a VGU that corrects mistakes the first time she was worked on. It isn't going to happen anytime soon though. There are so many champions deserving of a VGU than Karma but Karma does deserve one for the half worked on content she got.
Realistic Karma changes:
Passive: Give Karma a reason to auto attack and get into the fight. She either uses Mantra E, Mantra W, or Mantra Q. When either of those are down she is useless until she can use auto attacks and her abilities to lower the cooldown again. Give her more options in her kit to take advantage of the fact that auto attacks lower the cooldown on her Mantra abilities.
New Passive: Every third auto attack Karma releases energy from her hand that she can use on a enemy. Attach a cool-down to the ability. When Mantra is active and Karma is under the influence of it, the passive auto attack does more damage and it does not consume the Mantra charge.
Q: The only issue with it is Mantra Q is blocked by minions and it is really annoying to have that one damage ability on her kit that is blocked by minions. Why this ablility functions like this is beyond me. It shouldn't be like this at all. Below is a great example of how it could look if done properly. Giving this to Karma will mean it is a little easier for her to be played as a mage.
W: Give Mantra W a ally function. I haven't been able to come up with something yet but please . . . either replace the ability in its function with something that has better CC . . . . and change the ability effects. Is is very bad.
E: Mantra E needs shield bomb back but it should be done differently. The original complaint with shield bomb is that it wasn't counterable back in the day because it was used on minions. Now we have Ivern with the same variation of Kamra's shield bomb. It existed on Karma first and it should be on Karma. How it should be different from previous shield bomb is make karma choose between doing damage and protecting allies. When she casts it on herself it is shield bomb. When Karma casts Mantra E on allies it is the group shield. This is the best of both worlds for players that love old and new Karma while also adding a little decision making into Karma's kit.
R: Move current passive here.
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Please for the love of God give Karma a basic or standard running and shield casting animation. Most of us can deal with a lot but not at least having a basic animations like this is very upsetting and annoying.
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I hope you enjoyed reading this and as always . . . Karma always catches up to you.
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Vanjie.
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Credit to IcebornKing