YASOU AND TRYN HOTFIX OR REMOVE

Vanjie··5 votes·565 views

Please implement a hotfix soon or remove them from the game. These two champions are RIDICULOUSLY overpowered. Yasuo can one hit players and Tryn can survive long enough to kill almost 5 players. Usually Tryn kills half the team. His passive, heal, and the new items make him WAY to strong. I cannot believe you did not test this out before it hit live. FIX THEM NOW.

8 Comments

Talkrr3 votes

If you read, they're planning to hotfix bloodlust so it only procs on Champions.

Vanjie1 votes

That doesn't solve the issue of the champions that are abusing it. Same with Soraka who is a pain right now. The keystone masteries are just too strong on some champions and useless on others.

L3nggao1 votes

Yes finally someone see this. Player who plays them say they're balance, but no skill is require, I just had a game where I was Jax, went 5-2 vs. a tryndamere both of us around 20 min have 180-190 cs, now we lost that game because once he gets Shiv and part of IE or IE, he wrecks anything anywhere, I'm just giving an example of what player normally does, you can just skip this next paragraph and go to the main point. I couldn't even 1v1 him, his ulti last too long, I'm farming, he fights me if I run I die or suffer huge damage, so I fight and bring him to 1 still can't run because he can dive, now he for some reason have an overload kit where he gets free AD, free Crit and an ulti that won't let him die with a heal. no mana cost, item that boost his kit even more, and a gap closer that has free CD reduction which makes it a gap closer that is around 4-5 second, and now we add in his CC, a slow and AD reduction, who else has a kit this loaded, even Yasuo and Fiora with overloaded kit don't come to this or can handle him, and I'm top of course I have TP instead of ignite, and his kit allow a play style that is ridiculous, overloaded with damage, even in a losing lane, once you take his tower, even while ahead, he can stay top push nonstop than Spin away, this also comes to the point where yeah, we can invest our resources to put him behind, but he's top, this opens up the chance for the enemy team to take dragon or another tower, and Riot please correct me if I"m wrong, is there a champ that can handle him 1v1 or just stop his push, Malphite can tank him, but he can't stop his push undertower, you can wave clear and have turrent attack and stop him but he'll just e away than come back and now you're stuck in a loop where he out heals you and out damage you, now do you sent resources to stop him, waste a tele to save the outter turrent or inner turrent and potentially give up an objective or no. A jungler can come, you flank him but of course he's warded up before doing this, see, even if he didn't, there's only a few jungler who can stop him in his track, but he can flash and e away, now do the jungler camp top and let the other lane handle themself or no.

Well the MAIN POINT is if they don't nerf anything, might as well at least nerf his ulti. Just because he's name after one of Riot's bosses don't mean he need a 5 second ulti that makes him unkillable while overloaded with a kit that is unneeded, 3 second is fair enough, he can already stack 35% crit chance freely, now the once he ulti he gets a huge boost in AD too which allows him to just win trades because of the 35% crit chance now combine with the new mastery and at least either die and take the enemy with him or kills them outright. They can just remove a few of the stuff in the kit that's not needed since it's free stats, but Riot's been making such weird changes recently. Fiora in every game, Daruis before nerf in every rank game, I'm scare they might not do a good job.

L3nggao1 votes

Soraka has always been a hard topic. You're forced to go for the support, and change your whole item build for a support champ, who will most likely be in the back just spamming W, Q, and R. In my opinion I think her heal Cooldown should just go up by one second or cost more Mana at the least, or if you want to go a bit more hardcore, nerf the healing itself, because you can get anyone who isn't build health back up to near full heal in under 6 seconds. Another option is to change the cost of HP and lower it while lowering the heal she receive from Starcall or increase the mana cost for everything. I've had a case where Soraka and her ADC was around 50% Hp, jungler came to gank, we gived them a triple kill because Raka was able to sustain herself and keep the ADC alive long enough to kill all 3 of us, and yes we can focus her, but she's always in the back or can just silence at a moment's notice, than gank is done. Another case would be sustain, the new mastery does kind of shut out every support who don't heal or shield, because any bot lane without a healer won't last long, and once you back your turrent will sooner or later go down first. Riot should make champs like this, less skill require less reward, more skills require more reward, instead of overloading easy champs with reward for not outplaying the other player but instead just outrightly being unfair about certain stuff.

Vanjie1 votes

I read somewhere they don't plan to touch Soraka anytime soon.

Icestar11861 votes

Honestly? Try having a tank. CC wins games. And it was tested - on PBE. They weren't that bad, as I recall.

Vanjie1 votes

yes they were. players were complaining about them a little bit on the pbe forums. riot didn't want to nerf anything until they got it into the hands of the players on live. they knew certain champs, like ashe, who were gonna be a problem. they knew going into this that crit based champs were gonna be a problem. they plan to do nothing about it.

Icestar11861 votes

They specifically changed how Ashe works, and I frankly haven't seen a Tryndamere in months. And Yasuo just has a bit of sustain now, which might be annoying, but he's still squishy. CC and burst.

Also, try Randuin's.

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