His BEST scaling is
and the upcoming Spear of Shojin.
ties the Ravenous Hydra in AD..... just a different passive, and no life steal, and no aoe damage.
If you need the slow, it's better, but otherwise it's the same AD, so the Hydra is better.
Spear of Shojin is going to be insane on him since he's a diver, and has the highest non
AD potential in the game, which increases the flat damage reduction applied to him.
The build I just listed has 305 built in bonus AD, and 70% CDR on Transcendence. That gives another 36 AD. The HP gives another 42.85.
That's + 383.85 just in one Sorcery Rune and itemization. with his base AD, it's between 443.85- 479.85
Now..... I'm personally assuming some rune decisions like Domination/Sorcery, because it makes sense with his output, or Sorcery/Precision (Triumph pairs well with his ult) . That's between another 8.4-12 AD.
If he mains Sorcery, he'll have another 14.4-28.28 AD in Gathering Storm.
If he chooses
over other boots, that's another 12 AD.
That's.... 532.65 AD.
And that's not the highest build I've come up with (Highest build puts him around 660 AD) but it's the one that's probably the most accessible and useful to Pyke's play.
-If he needs to Wave Clear, Hydra takes care of the fact his kit lacks it, especially if you early build a Tiamat.
-Black cleaver is easy to proc 3 stacks on or 4 (auto attack reset, all phys skills) helps shred his opponent enough to get to Ult. Creates sticking move speed while chasing an enemy - Doubles on his W in move speed during its Phage duration.
-Duskblade helps him clear wards preventing him from healing on his passive, and is bread and butter to his stealth ganks for that early hard damage.
-Essence Reaver, high AD, reliable 20% CDR for more AD, and Essence passive works perfectly with Pyke's Ult..... allowing him to reset all his basic abilities and have a second chance to use ALL his skills, since his R resets by its own virtue. Imagine using W to gank someone, and E to stun them, Q/autos to get them down, and then immediately have W/E back up when he executes them...... if there's another target near them, they are going to die.
-Spear of Shojin : Increases Pyke's effective HP pool by reducing dramatically damage he receives. On 532.65 AD, that's 90 damage off all sources coming at him. Given people usually try to gang up on Pyke, that gets increased to a 270 reduction OFTEN. He can literally wade among enemies with it, and get that one kill that results in an execute (which probably also massively damages the people ganking him) and then search out the next execute..... relatively safer than any other defensive option. It means also, in most cases DoT skills won't even hurt him, so they can't stop him from Stealthing/Regening on passive.
I mean..... you can build defensive HP items for different effect combos. Nothing wrong with
as a tank build vs champs who can outrun you. But the output will be less, and the survivability not much greater. Penetration makes most of that useless.