Rito, pls are you seriouz?
Gnar Base Health Regen lowered slightly Rage Gene (Passive) stats adjusted slightly, Mini MS up, Mega HP/5 up, Mega HP per level up, Mega AD per level up. Boomerang Throw (Q) damage lowered to 5/35/65/95/125 from 10/45/80/115/150 Boomerang Throw (Q) AD ratio increased to 1.15 AD from 1 AD Boomerang Throw (Q) width increased to 60 from 55 Boulder Toss (Mega Q) damage lowered to 5/45/85/125/165 from 10/50/90/130/170 Boulder Toss (Mega Q) AD ratio increased to 1.2 AD from 1.15 AD Hyper (W) flat damage lowered to 10/20/30/40/50 from 25/30/35/40/45. Wallop (Mega W) active cooldown changed to 15/13/11/9/7 from 12/11/10/9/8 The changes to Gnar’s health regen are mostly just to reflect the preseason stuff. His Q is doing a little bit too much damage in lane (in both forms), so its base damage (in both forms) is being lowered. The damage on his auto-attack enhancement W in small form is being nerfed too, and his early cooldown on his big-W has been increased. Gnar is a champion with a pretty high skill cap, since you need to be able to time your assaults around his transformation. Now that people are getting better at him, his buffs have made him a little too powerful, so he’s being toned back a bit.
Read more at http://cloth5.com/pbe-roundup-patch-4-20-preseason-content-included/#3wIPFYxmzoHf67GF.99
I just want to point out that this is a straight up majour buff towards Gnar and he is already considered super powerful, this will place him over the top to the point that he may need to be perma-banned until he gets nerfed. Nothing here has him being 'nerfed' or 'toned down' when everything here does nothing but buff the ancient yordle.