skarner is weak

khorney··2 votes·859 views

riot why did u nerf skarner via rework. useless passive. he was fine the way he was before and peopel will say use righ titems......genius its the sameitems as before. trust me dude is super weak compared to how he was and that is fact. like 0 pros and many cons

11 Comments

FiddlesOnTheRoof1 votes

He wasn't find before OR after rework. They've missed the mark every time. Either he's so strong his kit is overloaded, or he's so weak he's just an ult-bot. He needs re imagined.

khorney1 votes

he was fine before his rework now he is trash tier like why would u ever pick him when i dunno any other jungelr is better.

FiddlesOnTheRoof1 votes

Yes, I agree with you. I'm arguing it was the same before his rework. Excepting the times he was severely over tuned, he was always a c tier jungler.

Eternal Torment1 votes

honestly while he was pre-rework very unhealthy to balance because it was so hard, after rework his main issue is that hes basically too reliant on snowballing for a tank/bruiser-ish champion. plus he has too much jungling clear and counterjungling power for a champ that was supposted to be said snowbally hard ganker. his itemization and his playstyle itself are somewhat of a chaos too, you either go full tank and basically just become a bot for R and E-AA lockdowns, or you go bruiser-ish with more damage and have to all out like a drunk Olaf and risk dying in the heat of the fight where it's most important for you to be alive so you can proc your ultimate. He isnt as broken or bad as he was before the rework, but yet, he suffers under what i personally call the "aatrox-paradox" either he is so incredibly op he can 1v5 them inside the fountain or he is so incredibly weak that even supports can feed off of him

khorney1 votes

he was fine before, lets see and compare faster check, better clear times check, 1v1 anyone check, split push monster check, stun whole team check. all he literally has is u only have to hit ur e to gank and thats a little better and i mean little better becuase sure u still needed to hit ur e to gank or possibly but hitting 3 anything stuns. ohh i forgot a little better ad ratio which i can careless about. he is a ult bot now and im soo happy i bought the battlecast skin just for them to remake him and thus nerfing him

Eternal Torment1 votes

that may be what you think but his clears actually suffered a lot from 2 issues. pre-rework skarner was VERY easy to counterjungle and unless you rushed your bluebuff your clears were as fucked as amumu's. he suffered from stupid mana issues which even were one of the main reasons why he got the new passive. and while it is true his damage went down from his Q, his cooldowns get massively reduced if you consistently hit a champion. i mean 0.25 seconds reduce for every AA on minions and Monsters which is (i think) 1 second reduction for every AA on a champion, you can spam your Q even worse than soraka did before her initial rework. and skarner has not only strong mana sustain but incredible movement speed, he is very strong for taking objectives and his dueling potential is still unrivaled, it is just now he possesses an heavily exposed counterplay to CC, since his effectiveness entirely relies on his skills and his consistent presence in the heat of a fight, one good CC, one even decent lockdown and he is done. the reason why the previous skarner was bad was because he was so dangerous to balance, this skarner, this one is difficult to effectively use. and those who manage are league gods in every sense of the word. hell, the FIRST TIME i played reworked skarner i made 3 quadrakills in the same game

khorney1 votes

i never ran into mana issues at all so i really dont get that. and he is slow as hell, 0 engage aside from ult and flash which really doesnt count. he is easily counter jungled like its not funny due to the stupid passive .pervious was fine the way he was....but hey why fix somethign when its not broken but now u have somethign thats broken and they refuse to fix...skarner is the nova of league....give up on it.

Eternal Torment1 votes

skarner easy to counterjungle? oh boy, you got a lot to learn then. i think your Problem is simply you dont understand the new skarner, plus, how come youre only ranting now? his rework was about a year ago with the juggernaut overdo

khorney1 votes

i have been ranting since they reworked him

Shahamut1 votes

I currently have a 60% winrate on Skarner in ranked, playing him primarily in top lane.

Current Skarner vs Pre-juggernaut Skarner:

Pros(Juggernaut Skarner):

  • His stun proc became easier, as it only requires you to hit with your E, instead of needing 3 spells to hit.
  • His CC chain became rediculous (the only thing keeping him viable) since he doesn't gain ult dmg for stacks. Land E for slow, Ult, drag, Stun, E is almost off cooldown again because of the cooldown reduction you get for stunning targets with its proc.
  • Doesn't need blue buff for early jungle clears.
  • Shield scales with Health AND AP.
  • You get your Passive speed boost while ulting people, free drag distance.

Cons(Juggernaut Skarner):

  • Q is no longer your bread and butter skill. Your Tail laser is (E) and it is overloaded. pretty much your entire kit right there. (1 second of mana regen/speed buff from passive, bonus damage, 1 second stun, cooldown reduction on proc, base damage, AP scaling (:P), and a decent slow... one skill to rule them all)
  • Passive is a completely deniable asset. On release, it gave too many free stats, and now it pretty much doesn't matter. Either way, you can be completely denied your passive at any point in the game, and when you get behind, its pretty much always going to be denied.
  • Outside of your passive zones (where 90% of the game is being played) you have only a ramp-up speed boost and no gap closer. The speed boost can be ended prematurely if you take too much damage while running at them.
  • Thematically weak. Just being an ult and laser bot does not feel good on him. "Limb from limb!" I expect a ravaging duelist, not a full tank kidnapper.

Pros(Pre-jugger-Skarner):

  • Q was your bread and butter skill, and stacking it made you move and attack faster. This felt really good, and made you pick your engages a bit more carefully.
  • W still had a ramp up speed bonus, but coupled with the speed buff you got from Q, it was fine. Gave him a distinct weakness when running away since he wasn't usually stacking Q.
  • Having the choice to either stun your opponent with the 3 crystal energy charges or detonate them as bonus damage on your ult felt like a meaningful choice.

Cons(Pre-jugger-Skarner):

  • Mana was a major issue in jungle for the first 1 to 3 clears.
  • Counter jungling completely screwed you in that role, turning you into an Ult bot tank.
  • Shield was weaker as it only scaled with AP, making your speed boost from W even more unreliable.
  • E was a pretty useless skill overall. You basically fired it when ganking and that was the end of it.
  • You didn't really have an actual passive... You could have tagged it on to his E as a passive (which they did in the juggernaut version) and made E a slightly more useful 1 point wonder.

Basically, pre-juggernaut and post-juggernaut Skarner are about the same in overall power. The biggest problem with post Juggernaut Skarner is the fact that: A) He isn't a juggernaut. Riot has even come out and said this themselves that they mislabeled him. I think they believe he is still some version of a tank, but I honestly feel like he should be a fighter variant.

B) His E is overloaded. See post above, there is so much going on with his E that it pretty well overshadows the entire rest of his kit. It does NOT feel fun maxing my long range laser beam over my other abilities as a melee fighter. If you aren't doing it yet, start. It makes a big difference.

C) He is still the "same old Skarner" in the sense that his biggest problems were never really addressed in my opinion. That being, he is very feast or famine, and that is determined by how well he gets cash. Unlike some folks like Darius or Renekton (as extreme examples) who can do a decent amount of damage even before they have a bunch of items, Skarner requires a sheen item, tier 2 boots, and at least 1 defensive item to be a real threat. Darius and Renekton just need Black Cleaver. Skarner isn't an early game champ, or a late game champ... hes a 3 item champ, which makes his early game weak, his mid game REALLY strong IF HE GETS HIS ITEMES and his late game weak. HIs power curve looks like a single heart beat on the monitor. It flat lines, then if you get your items, (if you aren't already dead) there is that one short spike of opportunity. If the game goes on too far beyond that, you go back to flat lining.

Just my personal assessment.

khorney1 votes

boring to play unfun extremely weak. useless passive. ohh yah i do max e and he is boring and they turned him into a ult bot. why play him over anyother jungler? there is no reason, slow cant engage, 0 dash cant split push cant take object very well so in the end there is no reason to ever choose skarner

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