Give people some credit

Soul Dealer··1 votes·1,169 views

You get no credit for performing well when you lose. In the last game I played I got every drag, rift, and had more cs then everyone on the other team except for the top laner but we still lost. I saved my teams nexus by getting a triple kill and two inhibs. I pushed turrets hard and tried to get my team back in the game. I tried my absolute hardest to win that game but I still lost. Now I’m not mad that I lost, I’m mad that I got no credit for playing as well as I did. I feel like people would be less upset about losing and always try their hardest if riot did something to give the people that performed extremely well in those losses a little credit.

17 Comments

AeroWaffle3 votes

You've posted this suggestion several times already. I have a copy/paste that can now be put into practice.

{quoted}

Okay, from now on I'll keep posting this snippet then.

Riot can't proactively ban people for trolling before they actually troll.

Trolling is also much harder to detect with any reasonable automatic system that tries to avoid banning people falsely.

--> ** Riot is not going to steer the game towards gauging individual performance when determining how much LP you get because that's just begging for the system to be abused to the result of the purpose of game falling apart (namely, to have the enemy nexus blow up before yours). ** <---

Time and time again people respond to your complaints only for you to ignore the discussion and make the same post later as if the discussion never happened.

Soul Dealer1 votes

{quoted}

You've posted this suggestion several times already. I have a copy/paste that can now be put into practice.

I never said anything about trolling or awarding lp for individual performance. Read the post before you respond.

AeroWaffle2 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=00000000,timestamp=2019-07-04T22:59:28.509+0000)

I never said anything about trolling or awarding lp for individual performance. Read the post before you respond.

Okay, what "credit" are you suggesting if not LP?

Soul Dealer1 votes

{quoted}

Okay, what "credit" are you suggesting if not LP?

Anything. Anything at all. Just something to show that you performed well and tried your hardest. This would also incentivize people to not give up as easily.

AeroWaffle4 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=0000000000000000,timestamp=2019-07-04T23:05:39.499+0000)

Anything. Anything at all. Just something to show that you performed well and tried your hardest. This would also incentivize people to not give up as easily.

You get the chest system. Done. Your suggestion is already implemented. Why are you making the post when there is already a reward for doing great?

Soul Dealer1 votes

{quoted}

You get the chest system. Done. Your suggestion is already implemented. Why are you making the post when there is already a reward for doing great?

The chest system is terrible tbh. You get one cheat per champion per season. Not everyone is going to play 50+ champions.

AeroWaffle3 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=000000000000000000000000,timestamp=2019-07-04T23:08:13.111+0000)

The chest system is terrible tbh. You get one cheat per champion per season. Not everyone is going to play 50+ champions.

Oh. So not anything then.

Sounds like this response

Riot is not going to steer the game towards gauging individual performance when determining [insert reward here] you get because that's just begging for the system to be abused to the result of the purpose of game falling apart (namely, to have the enemy nexus blow up before yours).

Is still relevant!

The chest system is fine because it's one and done and people can only make use of so many chests. It's not constantly there pushing people to focus on individual score rather than how the team is doing.

There is one objective.

The enemy's nexus blowing up before yours.

Soul Dealer1 votes

{quoted}

Oh. So not anything then.

Sounds like this response

Is still relevant!

The chest system is fine because it's one and done and people can only make use of so many chests. It's not constantly there pushing people to focus on individual score rather than how the team is doing.

People play 1-2 champs per role normally. After you get those two chests you don’t get anymore rewards for playing well all season unless you win and sometimes you can play incredibly well but still lose. All I am asking for is a small reward for those games where you play incredibly well and try to carry your team but you still lose.

AeroWaffle2 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=00000000000000000000000000000000,timestamp=2019-07-04T23:16:00.094+0000)

People play 1-2 champs per role normally. After you get those two chests you don’t get anymore rewards for playing well all season unless you win and sometimes you can play incredibly well but still lose. All I am asking for is a small reward for those games where you play incredibly well and try to carry your team but you still lose.

"Riot is not going to steer the game towards gauging individual performance when determining [insert reward here] you get because that's just begging for the system to be abused to the result of the purpose of game falling apart (namely, to have the enemy nexus blow up before yours)."

Soul Dealer1 votes

{quoted}

"Riot is not going to steer the game towards gauging individual performance when determining [insert reward here] you get because that's just begging for the system to be abused to the result of the purpose of game falling apart (namely, to have the enemy nexus blow up before yours)."

So explain to me how this would be abused?

AeroWaffle2 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=0000000000000000000000000000000000000000,timestamp=2019-07-04T23:30:51.626+0000)

So explain to me how this would be abused?

Players sees that their team is losing, but instead of doing things that they think might result in pulling their team out of the gutter they opt for playing only for the sake of padding their stats because they can get the non-specific "credit".

Group with the team to try and contest an objective? Nah, instead go and kill the support that's alone in a lane. Sacrifice yourself so that your team can make an escape? Nah, better that the rest of your team dies instead of you since that might lose you the "credit" you'll get at the end.

Etc.

Soul Dealer1 votes

{quoted}

Players sees that their team is losing, but instead of doing things that they think might result in pulling their team out of the gutter they opt for playing only for the sake of padding their stats because they can get the non-specific "credit".

Group with the team to try and contest an objective? Nah, instead go and kill the support that's alone in a lane. Sacrifice yourself so that your team can make an escape? Nah, better that the rest of your team dies instead of you since that might lose you the "credit" you'll get at the end.

Etc.

Then you don’t base these things off of kda. Not once when I was talking about my game did I mention kda. Kda is an irrelevant stat.

AeroWaffle1 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=000000000000000000000000000000000000000000000000,timestamp=2019-07-05T13:32:00.351+0000)

Then you don’t base these things off of kda. Not once when I was talking about my game did I mention kda. Kda is an irrelevant stat.

Then base it off of what?

What statistic could be used that would also avoid similar abuse?

Soul Dealer1 votes

{quoted}

Then base it off of what?

What statistic could be used that would also avoid similar abuse?

Vision score, objectives, and cs. Obviously different metrics for different positions and champions.

AeroWaffle1 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EeZVee1I,comment-id=00000000000000000000000000000000000000000000000000000000,timestamp=2019-07-05T15:06:52.218+0000)

Vision score, objectives, and cs. Obviously different metrics for different positions and champions.

And which of those would reward someone for sacrificing themselves so that their team can get away? You're not getting vision score while dead. You're not helping take any objectives while dead. And you're not getting any cs while dead.

Yet sometimes sacrificing yourself is a better choice for the team.

I'm fine with individual rewards when the rewards are ultimately meaningless and so wont influence a players actions in the game. Because then it can afford to be inaccurate. And that's what we have currently. The grade system that you're presented at the end of every game. You can still get an 'S' despite being on the losing team. But that system is far from accurate at judging how well you did given the circumstance.

But when you're suggesting rewards that are meaningful then you're going to get people that change what they do to get these rewards instead of taking action for the benefit of the team. It MUST be accurate to avoid that. Just like detecting intentional feeders, that's far more easier said than done because of all the little things that contribute to the result of the game.

hrooza dota 1 votes

so a message that says [hey X player did amazing in this game and lost]

[sg-lux-2]

Sky Cardis1 votes

If I see the enemy team bashing a player I sometimes take the side of the one being bashed...as example. Enemy Shyvana kept Engaging/Diving the enemy team as a Shyvana does...isn't want an Int... Their teammates were nearby usually slightly in the back, but when they dives the enemy, NO one on their team would join in the attack and stayed back. And obviously became a 4 v 5 and the enemy tried to avoid an all in. After 4-5 attempts at this they stopped attempting the be the Engage and their entire team kept telling our team to report their Shyvana for not Engaging like they are suppose to...I made a note and told the enemy team I been watching their Shyvana, and made note how every time they dived NO ONE would jump in and left the Shyvana to die. The Shyvana thanked me because I was the ONLY person on either team to notice what was going on AND defend them. Of course 10 years old in this game stayed true to form and kept asking others to report the Shyvana.

Side Note: I reported those players for the bad behavior/spamming "Report X player" (none of them got punished).

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