Why has Vayne not be nerfed yet
How is this champ still allowed to be played. As long as rage blade exists she can’t not be balanced
How is this champ still allowed to be played. As long as rage blade exists she can’t not be balanced
no one knows. shes dominating across the ladder and downright broken at master+ with a 56% winrate and almost 30% pick rate. she has maintained these stats for almost 3 month now, and riot just doesnt do anything about it.
a "western phenomenon" apparently
what ever Riot Repertoir is smoking I want some of it
Ok let me tell you how to make the ever so popular, "Rito ciggaretes"
Step 1: Make a amazing game Step 2: Ruin that amazing game for all the players Step 3: While the game is in ruins, add some shit for the players to buy Step 4: Advertise that shit so that more players will buy it Step 5: Take the billions you are making and shove them up you ass Step 6: Take those billions from inside your ass and roll them into a ciggarete Step 7: Light it
Enjoy!
Ok let me tell you how to make the ever so popular, "Rito ciggaretes"
Step 1: Make a amazing game Step 2: sell out to tencent
this is really where this game started to go downhill.
from early season 2 on out, the moment they sold out you could see the company and its business model going more and more downhill, less community oriented and more and more hardcore profit oriented.
id not be suprised if these champions are kept in their broken state, because their skins sell like crazy on the asian market.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=gO45zvMj,comment-id=0003000000000000,timestamp=2019-04-10T19:59:44.965+0000)
this is really where this game started to go downhill.
from early season 2 on out, the moment they sold out you could see the company and its business model going more and more downhill, less community oriented and more and more hardcore profit oriented.
I politely disagree that it was downhill from season 2. I have played since the start of season 2 or end of season 1 and I think things were really great for a good chunk of season 5 when tanks were popular and burst was under control. Teamfights felt like epic battles then, strategy ruled, and the champion pool was diverse with almost every champion having reasonable play rate. I would say that was when I enjoyed the game most. It's been drastically downhill for me since some point in late season 7.
gotta make sure the prestige skin sells and that proplay is exciting to watch
gotta make sure the prestige skin sells and that proplay is exciting to watch
??????????
The skin has been gone over a month now.
Make sure what you're spewing is the truth before posting.
He's talking about the prestige skins you get in hextech crafting after spending $200 on to get prestige tickets.
He's talking about the prestige skins you get in hextech crafting after spending $200 on to get prestige tickets.
Vayne's skin is an event skin?
It's gone now.
Hes talking about the golden KDA Ahri and golden Bloodmoon Aatrox you get from the prestige tickets.
My brain..
Idk its annoying that u have to use ur ban on it every game
After the whole season 8, you still expect any reasonable action by this company? :D
After the whole season 8, you still expect any reasonable action by this company? :D
^^^^ This. Expecting anything different must be a form of insanity by now. I think it affects me too... Even now, I sometimes think "OMG, they might do something right this time!! Oh.. they buffed Zed??? Nevermind."
He did need buffs. He was sitting at a 46 percent win rate practically all of s8. Even former challenger one trick zed players could not get challenger with zed last season. Hell, he was getting outraded by frekin kassadin pre-6. No bs.
Read my posts to see why Zed is as strong as he is currently.
Zed wasn't on 46% winrate what the hell are you talking about
Zed was ubergutted ever since season 6.
Think about who zed kills. Vayne. Think about it. THINK ABOUT IT. Make 30 broken champs that all counter 1 another and you can sell MASSIVE amounts of skins AND keep them at a 50% winrate based on which 20 make it through the ban phase.
Think about who zed kills. Vayne. Think about it. THINK ABOUT IT. Make 30 broken champs that all counter 1 another and you can sell MASSIVE amounts of skins AND keep them at a 50% winrate based on which 20 make it through the ban phase.
Hahaha That is possibly what they are doing! :D
Riot Blaustoise explained in a video that Vayne is a favorite champion in China. He also explained that China loves Yasuo (which outweighs every other region hating Yasuo), and that Yasuo is his personal favorite champion too! He also strongly pushed the plan to massively buff Zed a while back.
He's in charge of collecting player feedback and conveying it along with representing champion statistics to the other Riot departments, so GG?
Honestly, I don't find him to be a very likable representative of Riot and I don't feel like he's on our side at all. I get the feeling that he's extremely insincere and arrogant from his communications with the community. I don't like the overall influence he seems to have on Riot decision-making either, and that's the real issue I can't look past.
He also said the boards are worthless (then pretended to be apologetic). He constantly 'jokes' about how interacting with players isn't worth his time and how we can fuck off. He takes pride in a 'savage' 'mean girls' 'condescending' sense of 'humor', which feels too natural for him and appears to be thinly veiled animosity. He also says that Riot doesn't need to be data driven, because champion statistics don't really matter as much as he and his team's personal subjective opinions, and he can imagine what we really want regardless of factors like ban rates and our worthless feedback.
[Ps. @Riot Blaustoise, if you happen to read this 'worthless feedback' and want to show that my impression of you is unfounded, then please publicly campaign to reduce the excessive damage and snowballing currently in the game. Players have been crying out about the stale meta of overkill burst-per-second damage outputs, ridiculous ranged/mobile burst potential, rampant true damage, non-niche/non-specific-counter-built resistance penetration, etc. since before the beginning of the season. I will gladly form a new opinion of you if you show that you actually value feedback and can empathize with other perspectives of what the game should be. A great starting point to fixing the game for a lot of players would be to make frontline champions feel durable and for the primary/best counter against armor and magic resistance to be the actual opposing damage type rather than just naturally blasting through defenses. Resistance stacking should be a reasonable option, and when a frontline champion stacks armor, the best counter should be an AP carry (who should be able to itemize DPS/DOT, not just burst), not true damage, armor penetration, etc. Likewise, MR stacking should be a reasonable option in certain situations, and the ideal counter to it should be physical damage. There are other issues in the game, but this would be a very good starting place. Also <1 second time to kill shouldn't exist even against squishy champions. I don't care how fed someone is, snowballing should not be allowed to so easily nullify counterplay.]
which by the numbers is incorrect unless the sites use an average or something as yasuo sharea 50% ban rate world wide and same with vayne at 30%
You answered your own question: because the real problem is rageblade. I think there's probably an internal argument going on in Riot between "rework/delete rageblade" and "nerf about a dozen champs who are broken with rageblade" and obviously the first side should win.
Making all on-hit effects go off 50% more often than they are designed to is bad enough on its own, but when you combine it with a kit that has resets like Vayne's, you can literally proc a 3 hit passive in under a second using only an ability that has almost no cost or CD.
I don't think rageblade needs to exist at all. Balance on-hitters around
or
upgrade of choice or something like that. Maybe even
for people who really benefit from the hybrid ratios. Straight AS is way, way less abuse prone than Phantom Hit.
You answered your own question: because the real problem is rageblade. I think there's probably an internal argument going on in Riot between "rework/delete rageblade" and "nerf about a dozen champs who are broken with rageblade" and obviously the first side should win.
Making all on-hit effects go off 50% more often than they are designed to is bad enough on its own, but when you combine it with a kit that has resets like Vayne's, you can literally proc a 3 hit passive in under a second using only an ability that has almost no cost or CD.
I don't think rageblade needs to exist at all. Balance on-hitters around
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or
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upgrade of choice or something like that. Maybe even
![]()
for people who really benefit from the hybrid ratios. Straight AS is way, way less abuse prone than Phantom Hit.
Except there are not "a dozen champs who are broken with rageblade". There are like 2. Vayne and kayle abuse it with the general overpowered safety of their kits and it's not a problem on anyone else because you can just kill anyone else. Both champs need to be nerfed.

it breaks ANYONE who uses it, just more so if true damage is involved
a full build master yi can do a chogath ult in true damage every second with it...in addition to the 12 procs per second he has for everything else (although this is a niche build, he does build rageblade)
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it breaks ANYONE who uses it, just more so if true damage is involved
a full build master yi can do a chogath ult in true damage every second with it...in addition to the 12 procs per second he has for everything else (although this is a niche build, he does build rageblade)
Legit never seen an
build rageblade.... that's a thing?
Master yi can die from one cho gath ult , that's the difference.
it can do at most 50% of his max health on his ult's cooldown
compared to 50% of health per second
[{quoted}](name=Mute Me Im Mean,realm=NA,application-id=3ErqAdtq,discussion-id=gO45zvMj,comment-id=00040000000000000000,timestamp=2019-04-11T19:08:08.821+0000)
Master yi can die from one cho gath ult , that's the difference.
Uhhh, that's a little hyperbolic. Cho gath r does 300 damage to 600ish damage late game unless he's building full ap A late game yi will have at the very least 2163 hp plus defensive items so... no not one cho gath r
Take exhaust then if you cannot close a game out early enough against yi.. There are answers to hyper carries ur just being ignorant.
You do know i can build 2 damage items yi and 4 defensive items and rely on runes for the rest of my attackspeed reach 2.5 attack speed or higher and still output over 1k dps 400 of which is true damage, and if i got 3 damage items its 1.5k dps (depending on target health) and 600 is true damage. In 1 second if you min max with either build you can hit near 1k dps. With full damage you can hit almost 3k true damage in 1 second on him but that feels like overkill at that point Who NEEDS 3k dps, as such yi is RARELY squishy come late game, its just late game never COMES anymore.
not sure but since his Q can proc on hits, wonder if it works that way, i'll look it up later
apparently the item only works for auto attacks, though since his primary build is on-hit items, it could work
I'm having to do some checking though as I remembered the text for rageblade doubling on hit effects and not "every other auto attack doubles"
You answered your own question: because the real problem is rageblade. I think there's probably an internal argument going on in Riot between "rework/delete rageblade" and "nerf about a dozen champs who are broken with rageblade" and obviously the first side should win.
Making all on-hit effects go off 50% more often than they are designed to is bad enough on its own, but when you combine it with a kit that has resets like Vayne's, you can literally proc a 3 hit passive in under a second using only an ability that has almost no cost or CD.
I don't think rageblade needs to exist at all. Balance on-hitters around
![]()
or
![]()
upgrade of choice or something like that. Maybe even
![]()
for people who really benefit from the hybrid ratios. Straight AS is way, way less abuse prone than Phantom Hit.
Vayne builds: Bork. Rageblade. Phantom Dancer. Rapidfire Cannon. Berserker Greaves. That equals 65 AD and only attack speed. She easily gets above 2.0 attack speed, making it a W proc every second
Vayne builds: Bork. Rageblade. Phantom Dancer. Rapidfire Cannon. Berserker Greaves. That equals 65 AD and only attack speed. She easily gets above 2.0 attack speed, making it a W proc every second
Incorrect.
She Builds BoTRK, Guinsoo's, Phantom Dancer, Berserker Greaves.
Incorrect.
She Builds BoTRK, Guinsoo's, Phantom Dancer, Berserker Greaves.
Which are the same items I named, just without Rapidfire which is optional and sometimes replaced by a Bloodthirster (the first actual AD source in her build) or a GA...
Her Q and W provide to much damage, she should not be allowed to deal damage simply by building attack speed, she should need AD and crit behind her basic attacks for damage like any marksman
Why are you bitching about rageblade and Vayne when they literally make an item to shut ATTACK SPEED hyper carries down
Show me a game where your tank bought this item and a vayne who wasn't fed solo carries. You wont because thats how you deal with champions that utilize attack speed.
Just like how ADC have to buy GA against a fed assasin.. Sometimes you gotta suck it up and build something other than damage.
Show me a game where your tank
LOL. Wrong game probably.
So she won't kill me in 2 secs, but in 2,30 secs... Yeah, you solved it. The whole community saved by brave silver man! GJ.
Sometimes you gotta suck it up and build something other than damage.
If you are building something other than dmg vs %hp true dmg. GL.
If shes killing you in 2.5 seconds shes fed af and her team is peeling like beasts. Anyone who is fed is going to kill you that fast or less.
No, full builds dont require kills they require time and gold, it doesnt have to be fed. She needs items not lvl advantage to do these, she doesnt NEEd to be fed, she can be 5/13 and much like yasuo insta gib you simply because you did not end fast enough.
nah your all wrong, she builds rageblade frozenmallet gargoyle stone plate berserker greeaves. ;)
Before her q buff and crit item changes, vayne had a completely average winrate and play rate while still building bork rageblade. Why do people keep saying she's so strong currently because of rageblade? She wouldn't be anywhere near as strong if her q just got reverted.
Anyone else find it weird that Vayne AND Riven are both dominating? It's like you're screwed either way. Pick a tank / bruiser? Vayne dominates. Pick a squishy skirmisher? Riven takes ignite, gets level 6 advantage (due to extremely powerful early wave clear) and basically blows you up if you misposition the slightest bit. To be honest, I usually just ban Vayne as even against non tanky people she just shreds. I have no clue what Riot is thinking though. High pickrate and Play rate should be a big red flag. Meanwhile Aatrox is sitting in the dumpster with low play rate and win rate but they won't fix him yet due to "pro play".
AA-Trox [sg-janna]
Is that a xerath in the middle of his team with his tank infront of him and adc behind him underneath his tower, BOI thats some serious Mis-positioning FLash 3rd q EWHydraRignite Q1 part 2 (from the 0 second cd that occurs if you time the qs correctly if you time the qs correctly).
Vayne isn't nerfed because vayne is reliant on her teammates to do well. Not to mention she is single target.
Stop bitching about adcs when nearly every champion in the game can burst an adc down throughout 90% of the game.
If vayne or any adc gets nerfed then we need to nerf burst damage on EVERY SINGLE other champion.
If you dont want to get shit on by an adc then stop focusing the enemy frontline and focus the adc.
I can assure you if you are getting ur butt beat by a Vayne then your team was losing to begin with.
[{quoted}](name=Mute Me Im Mean,realm=NA,application-id=3ErqAdtq,discussion-id=gO45zvMj,comment-id=000d,timestamp=2019-04-11T12:15:23.672+0000)
Vayne isn't nerfed because vayne is reliant on her teammates to do well. Stop bitching about adcs when nearly every champion in the game can burst an adc down through 90% of the game.
And yet your alone in you opinion. I wonder why that is. My guess is your a Vayne or an adc main who doesn’t want his precious adcs touched even if they are completely overpowered. Stop trying to cover for riots mistakes and learn to admit when you champion is broken.
She has a 51% winrate that isn't overpowered, and she can easily be shutdown by getting denied farm. Are you sure ur not confusing Vayne with Kayle?
Yet, they are not alone. I for one agree with them. Vayne isn't overpowered, and before you think it, no, I'm a support main. I've seen her once in my past 20 games. There are far better picks being played over her.
Yet, they are not alone. I for one agree with them. Vayne isn't overpowered, and before you think it, no, I'm a support main. I've seen her once in my past 20 games. There are far better picks being played over her.

Yeah adcs just make up half of the top challenger ladder because they can't carry and are so team reliant am i right guys.
Adcs are fine dominating the game since the dawn of time.