Riot, how hard is it to do this fix on Morde?
Shift away power from his Q:
- multiplier for successive hits nerfed to 2 at all levels
- health cost buffed to 20 at all levels.
Give him the base stats to be a brickwall.
- base HP: 525 -> 550
- HP per level: 73 -> 80
- base armor: 20 -> 26
- MS: 325 -> 330
Give his W to solokaiser.
- when the auras don't meet, each constantly deals 45% of meeting damage on live. When they meet, they deal 90% of damage on live.
- can be cast on minions, doesn't grant movespeed, doesn't double if auras meet. - RESTORE THE GODDAMN METAL PARTICLES
Syphon of destruction: his poke.
- AP ratio: 60 -> 75, as simple as that.
- .25 seconds or longer casting time if there isn't one yet
Children of the Grave: make more targets useful, make duokaiser's strategic weakness om objective taking compared to ADCs more pronounced than on live, give Morde reasons to be around the top side of the map.
- Ghost Dragon hits for half but leaves the other half as a DoT or an on-hit effect, obviously not applied to structures
- Morde can enslave Rift Herald too, being melee he doesn't lose any damage.
- Morde gains a percent of his target's bonus resistances too, with a cap (40/60/80ish, with maybe 25% of the bonus resistance so it gets quite hard to reach the cap).
- Maybe also a part of their MS? -Ghost gains crit chance or bonus damage VS champions/units.