Nerf every single character, boards join in
Instead of buffing and counterbuffing to fix shit, let's come up with some nerfs for every single character as an alternate strategy for balance.
Q
Mana restore: 3% of max per bolt that kills a target -> 10% of missing if every bolt hits a target
% damage from additional bolts on a single target: 15/20/25/30/35% -> 20% at every rank
W Damage: 100/150/200/250/300 +70% AP -> 60/110/160/210/260 + 60% AP
E Iniital damage: 35/70/105/140/175 -> 45/70/95/120/145 Range: 850 -> 750


True damage on Q removed
true stealth removed, energy restore removed
Q doesn't refund/reset on minion kill
R mana cost doubled
passive damage and movement speed halved
Bleed damage reduced and changed to true damage to remove cleaver synergy
Q damage reduced by 20 at all ranks
monster knockback removed
ult no longer infinitely stacks
ward hop removed. Counter strike halves damage instead of nullifying it
passive and missiles nerfed
trespass: taking damage instantly stops the ability, forcing him out of the wall to the closest side.
W has a 1 second recast delay from 0.2s. E works like kled Q, range reduces and if she doesn't stay close it breaks
ward hop removed
E missile speed halved.
static cooldown of 6 seconds. Can't be reduced beyond this
passive removed. Replaced with a death passive: upon death spawns voidlings that chase the killer.
no longer immune to attack speed slows, guinsoos doesn't count towards double hit cooldown, E nerfed
W heal reduced
passive cut down to 3/6/9% life steal from 12/18/24%
All spell synergies with his passive have been removed. Can only be stacked via auto attacks.
shield scaling reduced to 30% at all ranks
Total max health reduced to 2000 from 2200
can no longer ult through CC
Enemy can see minion E marks, windwall costs 100 flow, E+Q removed
can't use summoners at all with W. only gets active item shards.