List of quick fixes for Yorick from here to his rework, to make him less boring/annoying

Photos of Ghosts··1 votes·266 views

For enemies:

  • make ghouls more clickable and give them zyra's health system and a timer instead of their decaying health
  • give visual cue (particles around head?) for the four levels of passive empowerment

For Yorick:

  • make slow castable at target's autoattack range (min. 250)
  • make passive scale from 3% bonus early game to 8% lategame

4 Comments

Ðelofasht1 votes

For enemies, attack move towards ghouls kills them without needing to click on them. Ghouls are fairly colorful and easy to see when multiples are up, but if he is ar 4 stacks then his ult is running and you probably should be trying to kill him unless you can burst and dash away.

The slow auto reapplication on a slightly larger range might be good, but right now it is such a weak slow it might as well not even be there. If you don't land the slow directly on top of an enemy it is never going to matter you won't be catching up to them anyhow. As for his passive damage reduction, he is already oimited to 15% max at lv 3, and at 6 he maxes 20%, I don't think reducing it in the early game is fair to him as he is already pretty squishy to all ins early as it is, and later in the game his issue is more that of being kited (like all juggernauts and melees without 2 or 3 dashes in their kit). The scaling passive damage boost only affects his basic attack (auto attack) so any boost to that would probably end up being less than a 2% increase in his total damage and probably far less than that to be honest.

I want Yorick to get buffed more than the average player, but I don't think these changes resolve any of his issues at all, both playing against or as him. The health bar system and decay I completely agree with though, it always seems odd to me that his ghouls just kill themselves all day, often missing out on an attack or two that they should have gotten in but didn't just because of some random AoE or an attack move catching 'em.

Photos of Ghosts1 votes

Mb I thought his W was unit-targeted. It may be a good idea to swap the targetings of W and E. I hope you now understand what I meant: have the circle for targeting W be centered on enemy units instead of Yorick, with a radius the size of their attack range (minimum 250, so that he doesn't have to be in melee range to slow melees)

Ðelofasht1 votes

Yeah I get that, but it's nice that he doesn't have to be in melee range already. His W is ground targetted AoE, it's just the slow is so weak as to not matter most the time.

Meep Man1 votes

Are you trying to convince me that, late game, Yorick should have 32% damage reduction and basic attack amp late game during his ultimate?

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