Hey Silver :)
Happy that you found time to bite through my Ideas^^
Riot is trying. Riot is distracted. We have to evaluate whether their distraction is for objectively more important reasons and then work with what we get.
They better are XD
(no honestly I believe they acknowledge that Karma is a Problem but they dont seem to know what to do/ push her away for now. Maybe one Day we will have a decent Karma again).
I think you might want to adopt Riot's language and write "current healthpoints". Also, do you mean range or size? 350 range is very short.
No its the Zone size, so somewhat around Lux' E. All Numbers are tbd as always.
Going for a targeted zone with dualistic damage. I like it. It's needed and I think I've used it before for the same reason. Not sure about the slow. Is it needed for Karma's placement stuff? Riot usually uses slows sometimes to make things feel more impactful. I don't know if a zone that you should escape of because of constant damage should also make it hard to escape. Initial damage (Morgana W) could make sense here instead of it, but I don't think the slow is a problem or anything. Just some thoughts.
Hmm, good point. I guess I only kept the slow cause its currently on her Q. Combining it with initial Damage and a slow zone or other combinations might seem better though. Didnt felt so happy with this Q anyway^^
See, this is interesting. I have spottet that, to keep W in her kit, she needs new interactions with her W. In my current test-iteration I am using RQ to create an AoE Statue/Medallion/Crest that she can tether to. I think it needs to be a physical thing to make sense, a zone feels very awkward.
In visuals, there would be somekind of... Orb? in the middle of the Zone so imagine Orinanna's Ball with W underlying and you bound to the Ball.
But it's remarkable that you came up with nearly the same idea as me (well, you made it more dynamic as two base abilities interact with each other, while I only have it on mantra). Maybe this is the Edison thing, where the invention of the lightbulb was just about time and it was just the matter of one mind formulating it.
Not the first time to happen :O
(I believe it happenend before with basic E is a shieldbomb and some other stuff)
So maybe... we are on the right path?^^
I think making the tether W to her Q/E (maybe without the touching effect) is one of the only, not so weird solutions that actually brings some new Ideas and interesting choices, while... well keeping the tether.
Why only having it on Mantra though? Cause of the Overload potential?
I guess I wanted it to be only RW too, but I decided that having that much choices/decisions on a basic Level would be better (you already do decision stuff with Mantra anyway). I also think with W being able to target Q it would make sense to let it target E too.
In theory, E could be a placed somewhat, that grants allies shield/ms while in range (so its more in line with Q then), but the question is... does the summon/zone things suit Karma?
The most simple thing to do would be to let W "copy" the effects; creating a second Q/E Zone (but that might make her too easy to play (thats why I kept the touch the tether game on my version)) or strenghten them in some way (bigger radius?).
The rest of W doesn't work, I think. It has the W problem, as always, getting overloaded too quickly and confused on what it's supposed to do and confusing for anyone reading it. The "next to tether" thing is very awkward to do visually and in terms of gameplay, fairness and.... well, everything.
It's creative nonetheless, and I think there's some good in there. Will probably still only take the "tether to another spell" thing.
Well I found it actually quite Simple:
If the Tether has Damage on it: Red with "red flying dots flying around the tether within some range" (like Old Karma's W effect but boarder); if no damage on it: grey simple line. In essence, Karma is creating an Aura around herself too (think Sona) that grants benefits (Movementspeed if tethered E, Purple Aura?) or Heal when RQ were tethered (Green Aura?).
Hmm ok, with the Mantra it might be a little bit overloaded^^
So we found a way to make W much more interesting; do we find a way to make it fair, readable and not overloaded too?
I was kind of confused why you did this. Why would you want to speed up minions. But it's a cheeky way to get around that "why can Karma's RQ suddnely target minions?". Cheeky, clever, but not quite clear. Clear as in spotless. Spotless as in unproblematic. Still clever. I like it, but won't use it. Will keep it in mind tho.
It was the simpliest solution I could think of.
The rest is decent work, as usual, but mainly a reassemling of lego pieces we have already seen. But at this point, I think all of it does. One of my current problems is, that none of my iterations hit the mark I set with my last rework, so I struggle to even reach half the quality.
Many ways are bringing you to a good Karma Riot. The Ways are there, but you have to walk.
The curse of success, I guess.
But I will keep trying.
Thanks for doing it too!
Guess I can never stop. Ideas will come and hunt me until I wrote them down ^^
(Usually Ideas come very spontanously and I write them down within 30 mins to 90 mins, trying to make a somewhat functional kit with that. I might still have entire reworks which I didnt show you (I just dont know which XD)).
I just lack the Energy atm to post a full rework Idea with explanations to make it more convincing/understandable etc..
I also have a "Karma discussion only" Skype account if you are interested to be bombed with silly, "creative", strange and/or crappy Ideas out of nowhere at random times ^^
(But be warned I am not so often online with it; But sooner or later I check from time to time)
Thank you for bringing up the Energy and write thoses Posts out there and trying too ^^