lvl6 tear only cassiopeda just cassually tanking 4 towershots(obligatory bitching but with solution)

sirwaterfles··2 votes·240 views

How is that oke? Definitly if you know that towers only got 0.83 attackspeed . That means that it takes a wopping 5 seconds for a tower to not even kill a squisy 0 defence lvl 6 mage !!!

5 seconds is an eternity in league. I know that towers have such low attackspeed to make lasthitting easier and to make it that minions can take them down. I get that you dont want to go back to the old days where 1 towershot in laningphase meant 1/3 of your hp but this shit is just ridiculous.

SOLUTION: Second towershot needs to do more damage AND after the tird shot the damage stays the same (still increased from 2rd shot) but the attackspeed needs to be much faster(around 1.2 or so). towercollour changes second and 3 shot so its clear and towers remember a short while (1.5sec) what damage tear they are on before easing down.

I get that you wil have some clairity concerns but i think everyone will be used to it in a patch or 2 and this way the basic interactions the same but it will stop this ridiculous just tank 4 towershots at the end of the range while your jugnler runs him down who can then tank a towershot or 2 before his dash/speedup/escape comes of cooldown( if he even needs it) and make dives risky and skillfull again. This in turn will also lower the jugnlerimpact so he still can have this nice gold/exp to be usefull later in the game or if you actually overextend. With this system the damage is tuned for the type of diver; mages can use their burst and tank 1 towershot on the way out , mobile divers can chase a bit and tank 2 towershots before diving out or dropping agro and tanks still be able to tank multiple shots but if you have delivered your damage you have to get out asap and not more of this bullshit like lvl 9 sup zyra tanking 6 shots, rumble 1 def item lvl 11 tanking 8 or tons of other examples i can think of.

1 Comments

Just Blame Jenny1 votes

I'm confused at what the problem is. If she tanked four shots, she obviously had like, no health left.

What advantage if she gaining here? If you're in lane, just kill her. If you're not in lane, your jungler will kill her. If she all-inned you and took four tower shots and still lived then you did something very, very wrong.

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