Skip to content

Chimes for the Bard

Emerald Unicorn··2 votes·1,643 views

I recently started playing as the Bard (support obviously, though I have attempted jungle). I love everything about him right now aside from one thing. Chime farming. For one, I would ask that Chimes only appear within a certain radius of him as it is slightly frustrating when I am in bot lane and see a chime in the enemy jungle by their red/blue on the opposite side of the map... But I do somewhat understand the reasoning in that design, that you have to take a risk, but I assume that is partially what his E is for, to get out if discovered.

What I really think should be implemented is a chime counter reward for kills/assists. Nothing too OP, maybe like 1 count for kills, 1/2 for assists (with the modifier always rounding down, requiring 2 assists before getting the benefit of an additional Chime). I feel this way because the Bard's meeps get modified up until about 145-150 chimes (it can go higher, but it hits a soft cap). I played a game just over 1 hour long today, and spent a fair time away from my team, roaming for chimes to see how many I could get. In all that time I only got to ~ 115, with just a few that I never got on the map, falling short of the 150 chime soft cap modifier. I ended with 7 kills, and 26 assists. If my ratios were used in play I would have been at 135, still short of the soft cap, but slightly increasing his effectiveness.

In this scenario the counter would go up, but he would not get all of the benefits of actually picking up a chime, like the speed boost, XP and mana refill, but instead just empowering his meeps more.

Thoughts? Concerns?

7 Comments

RussoRed1 votes

i like it it will help with the poking of lane you dont half to leve as much miss a charm ehh forgetit and get a assist

Kouga1 votes

If I recall, a Red explained that his chimes do spawn within his general proximity - more so early on, and expanding later.

Emerald Unicorn1 votes

{quoted}

If I recall, a Red explained that his chimes do spawn within his general proximity - more so early on, and expanding later.

Early on yes, it does seem pretty close, but by 5 minutes there are chimes on the opposite side of the map when I haven't been anywhere besides my base and in my lane.

Kouga1 votes

{quoted}

Early on yes, it does seem pretty close, but by 5 minutes there are chimes on the opposite side of the map when I haven't been anywhere besides my base and in my lane.

Then you're Barding wrong. If he can't or doesn't roam it'll really set him back

Emerald Unicorn1 votes

{quoted}

Then you're Barding wrong. If he can't or doesn't roam it'll really set him back

I do usually go get them eventually, but that doesn't change the inconvenience it creates that early. I often wait until there are at least two or three that I can collect before roaming. But that is the reason of my original post, I said a change in appearance radius would be nice, but not top priority. My main idea would help a little bit early game in lane, while not being too OP.

Sirsir1 votes

A red said at some point that they were planning on making the spawn favor bards side of the map, at least for a little while. I dunno if that has changed since or not tho

Emerald Unicorn1 votes

{quoted}

A red said at some point that they were planning on making the spawn favor bards side of the map, at least for a little while. I dunno if that has changed since or not tho

That would be pretty helpful... Maybe make the area that they can appear be within a certain range of wherever he has been in the game. Example, if I only ever stay in the bot lane for for the first 10 minutes or so, chimes would only appear in that lane and the jungle between mid and bot or something... of course, as he ventures to get those chimes, the spawn area would also keep increasing... but I feel like that would work better for early game.

More from Gameplay

More by Emerald Unicorn