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Do You Know When You Have Been Reported?

Emerald Unicorn··4 votes·21,892 views

Just wondering about this. There have been many times where I report someone for being toxic in the post game screen, and they say "lol I got reported", like they saw it... But there have been a few times where people say they will report me, but I never see anything. Does this mean they didn't actually report me? Or do you only get notified when you have been reported a lot? Because I have never seen anything besides honors pop up, and even then not until I leave the post game lobby, but these people know right when it happens.

9 Comments

Sly Foxy4 votes

Despite riot saying their system doesn't do it, despite many many people saying it waits. It doesn't. It's automated and based (not solely, but strongly) on the number of reports.

If you get reported enough in one game, and don't have a perfect record over your last X games, you will INSTANTLY get the "you have been recently negative" warning. That's how they know.

To see it you need to not have a perfect record (IE: reported more than once in the last 10 games or something like that), and get at least 4 reports to abuse/negative from the game. I know it's at least 4 because 4-man premades can trigger it, but 3-mans can't.

Jubbinaut3 votes

Regarding your title, the short answer is "no." The long answer's a bit involved, so I'm going to cover your other questions before the general systems description.

{quoted}

Does this mean they didn't actually report me?

While it's very possible they didn't, it doesn't necessarily mean that. Simply put, there are no systems in place that allow for immediate feedback on reports against you.

Or do you only get notified when you have been reported a lot?

Specifically, it's when you've been reported a relatively large amount in a relatively short time.


Okay, so here's a quick-ish rundown on the reporting system, and the related in-client pop-up warnings.

Firstly, the system doesn't measure the flat number of reports, but rather operates based on the number of reported games compared to your total number of games. A case is built when you've been reported in 12-25% of your games. The up-shot of this is that a single report in a game is worth the same as the infamous x9 report.

The pop-up warnings operate concurrent with this system. Specifically, they trigger when there is a "spike" in reports against you. If, for example, you are reported in about 3% of your games on average, but in the past week or so you've been reported in about 7% of your games, a warning may be triggered for you.

Secondly, those warnings should never show up in the lobby of or immediately after the game that triggers them. There is supposed to be a delay between the triggering report and the display of the warning. It's unknown (by players, anyway) how long that delay is, or how it's measured, but I personally suspect it's somewhat variable.

The goal of this is explicitly to ensure that players don't know who reported them, which itself is intended to prevent reprisals of varying sorts.


So what does that mean for those times where people comment on being reported when you reported them?

It means they've probably been acting toxic for - at least - that whole day. Or that they're decent guessers.

Emerald Unicorn2 votes

Thank you for the run down on how that works. I have never even seen a warning, and I guess I am thankful for that lol.

Vicarious1171 votes

Question for you, since you know what's up on this subject, I was reported a decent amount of times recently but the ONLY times I ever actually argued with anyone was in the post game chat window. I mute every toxic child I come across just to save my sanity, otherwise I'd go crazy from how insolent the majority of this community is, or at least a fair amount of it, so the only times I've ever called anyone out for being a child, toxic, bad, or w/e was in the post game chat where muting them apparently doesn't carry over and I have to stick up for myself cause the people I have to report 90% of the time will ask the other team to report me first just to try and avoid being reported themselves since they know they're toxic (and have most likely been banned or warned prior to our game), and sometimes the other team is just as childish and/or stupid and all report me as well. I mean even if these post game chats are considered I doubt I'd get any repercussions for anything, but I'm just curious to know if some people in the tribunal get a bunch of reports for me and get like 3 sentences of in game chat, which is very rarely even about anything other then that match (like flash and drag timers), or if they actually see the post game chats? I'd hate to be banned for simply defending myself on a regular basis, for all I know those same idiots and others just as dumb could be the ones who get my tribunal case as well :P

Ice Weasel X2 votes

Old Tribunal only showed in-game chat logs. Riot always had access to pre- and post-game chats, though. Reports are viable for all three chats.

Jubbinaut3 votes

As Ice Weasel X said, the old Tribunal only showed the in-game chat logs. There were some contingencies in place to allow for accounts that were repeatedly sent to, then pardoned by, the Tribunal to be escalated for Riot review, but it wasn't particularly common. I've heard some talk that the new Tribunal, when it hits, may have pre- and post-game logs, but nothing I've seen has been definitive about it.

Riot is handling those issues for now, and their systems have full access to pre-, post-, and in-game chat. Still, reports were always viable, for any form of chat (it just sometimes took a little longer for pre- and post-game chats... but not usually).

It may help you, though, to use the /ignore (or /block, I can't remember which atm) command instead of just using the mute button. That should restore the old mute functionality, and maintain the mute into post-game chat.

Vicarious1172 votes

Thanks for the info, and I actually didn't know you could ignore or block someone entirely, thought the mute button was all we had, so thnx again! lol

Jubbinaut3 votes

No problem! I just had it verified, btw. The command is /ignore or /squelch. Additionally, for players with difficult characters in their names, you can use the following format:

/ignore @Champion (ex. /ignore @Teemo)

MealReadytoEat4 votes

{quoted}

No problem! I just had it verified, btw. The command is /ignore or /squelch. Additionally, for players with difficult characters in their names, you can use the following format:

/ignore @Champion (ex. /ignore @Teemo)

I know this is really necro, but damn that good to know.

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