Can we please remove damage that scales with defense
Tanks are complete bullshit right now because they get rewarded with damage for building tanky, which is completely unfair since every other class has to choose one.
Namely


And while we're on the topic of tanks, please fix
, giving your entire team a 2000+ health shield is not fair nor balanced.
Thanks in advance
can kill 300+ Armor 3000+ Health characters in 2-3 attacks even without building

with versions of
that are 90% as effective against their stated damage type as before while also being much weaker against the opposite than before.
has Armor and MR scaling on his E too, but the difference is it's not a huge crazy amount (I think like 10%?) so he does hurt more for building tanky, but not like Malphite by any stretch.