A couple of reworks on champions to make them more interesting
If it's one thing I don't like about LoL, it's that their champion designs are a much more watered down version of how they would be designed if they were a DOTA champion.
Compare and contrast Elise with Broodmother, for instance. Broodmother has a very interesting design - lay webs around an area and throw projectiles at enemies that will hatch into spiderlings. Elise, on the other hand, is just your generic tank/assassin - shoot your skillshot stun (which is no different from Xerath E) and go in for the kill. Here, Broodmother has a significantly more interesting design than Elise.
So if reworks were to happen in the future, here are some changes I would propose to make those champions far more interesting to play.
Ahri - make it so that she can ACTUALLY charm opponents. Remove the mobility (it doesn't fit inside Ahri's theme) and make it so that her ultimate can mind control an enemy for 10-20 seconds while channeling (channeling so that she has counterplay). Oh you have a fed Yasuo? No problem. Your Yasuo is mine.
Elise - give her the ability to create webs along a 1000-diameter unit of land. All her cooldowns are cut by half while in those webs, and her movement speed is increased by 60%. Once every 3 minutes she can teleport to any of the webs she made.
Fiora - needs an ability similar to Legion Commander's ult in DOTA. Fight one-on-one with an enemy, but she can only target enemies who have the same level as she is or higher (making it so that she cannot go for easy support kills). While fighting with them all damage she takes from other opponents are reduced by 80%. Like a Poppy ult but much healthier.
Garen - Needs a team supporting ability. He is, after all, the "voice of justice", so his kit should revolve around being a commander. He should have an ability that allows every ally within 1000 range of him to have lowered cooldowns and attack speed. I chose cooldown because every champion in LoL benefit from CDR, and attack speed because your ADC is the most important member on your team.
Jax - He may be powerful, but I'm sorry, his kit is way too boring. You jump and you autoattack, and dodge once in a while. I don't know what the solution is, but I think he should have the ability to use wards as weapons. Every time Jax purchases a ward his dueling power increases. After all, he can literally use anything as weapons.
LEBLANC - I bolded this for a reason. Her kit is EXTREMELY boring and is completely unfitting of a deceiver/trickster. You might as well change Leblanc's lore into an ancient sorceress along with a few name change on her abilities and people would barely notice a difference.
Remove the assassin playstyle. Nothing in Leblanc's lore screams "assassin". She is not a bloodshed loving psychopath like Katarina or a well-trained evil ninja like Zed. She is... just a deceiver.
Here are a few of my suggestions to make Leblanc more interesting in playstyle:
- At the start of the game she has the option to mimic one of your ally champions. She can switch between the two forms - the real Leblanc form, and the mimicked form. The mimicked form only has an appearance change, but still uses the same abilities LB uses.
- For 20 seconds she can temporarily morph into one of your allies. She gains only their non-ultimate abilities and can only deal damage 75% of what that champion can deal.
- She creates clones of one of your allies. That clone can be controlled (but it can't attack) and can be used as a perfect bait. She has the ability to one-time switch places with that clone (think: Morphling's ult in DOTA)
Warwick - nothing needs to be said. He is getting a rework soon (thank god) and only time will tell.
Taric - ditto