Creative Sion buff suggestions! Constructive feedback is welcome!

Spoofghoul··1 votes·203 views

I have some suggestions for Sion to make him viable again next season. These suggestions are made with the preseason changes in mind.

First off why is there no zombie slayer skin for our master zombie? You really missed a golden opportunity there Riot. Ok now the buffs and changes, i have some interesting ideas for this champion. We all know Sion as the unkillable juggernaut, sadly for Sion he is a little bit too killable. His damage and cc is good but these are all very telegraphed skillshots so they have alot of counterplay.

Our friend Sion is undead and tormented must he punished even more by all the harsh nerfs to his kit and favorite items over the last year? No i think not, as of now he is in a bad spot but let us go fix that. Now on to the suggested buffs.

Now before i go on ranting about all the buffs/changes i really think Sion could use a quality of life buff on his auto attack range, as of now it is 150 and that for a big buy is not so much, compare this to Fizz who has a 175 range. I think Sion with his big axe should also get 175 range on his auto attacks so the range would fit his size, now he has to really creep up on his enemies, its a bit awkward.

Now for some creative buffs.

#1 A 3th passive. Yes, really, but this one is on his ultimate. Starting at rank 1 Sion gets 10 increased base armor once he drops below 25% health. At rank 2 Sion gets 10 increased base armor as he drops below 50 % hp and 20 increased base armor as he drops below 25% hp At rank 3 Sion gets 10 increased base armor if he drops below 75% hp increasing to 20 if he drops below 50% hp and further increasing to 30 increased base armor once his health goes below 25%. This would put Sion on 74/84/94/104 base armor depending on how low his health is and how many points he has in his ultimate.

As you can see with this buff Sion will become more tanky the lower his health is, scaling with ranks in his ultimate. This buff would help compensate Sion for his weak base stats at lvl 18. Overal he will have average defensive stats, at level 16, for a tank with this buff.

#2 Alteration to Sion's W Soulfurnace. Sion uses his passive on Soulfurnace to gain health, this is in part to compensate for his weak base health, 1783 at level 18. But he can obtain alot if you farm really well with him. However alot of champions have %hp damage and then there are 2 items to counter health stacking, 3 with the new dominik's regard. Sion notorious for trieying to obtain as much health as he can by feeding souls into his furnace Is heavily punished for doing so by all this %hp damage going around.

Now what if all the health Sion farmed with his W passive becomes red health. This red health is Sions last used part of his healthpool. It has some unique properties;

  • Red health is immune to %hp damage
  • Red health enjoys a 200% bonus from all sources of healing.

Rather than having Sion punished for whenever he is not able to farm well, for example due to focus from a jungler, or losing his lane he gets rewarded for doing well. As Sion really needs to farm up quite a bit of health to get equal with other tanks. Most of which have alot more base health growth. Alot of these tanks also have better in combat sustain or have defense steroids like %damage reduction, for example maokai or gragas. Unlike These champions Sion has very little reliable ways of getting back into the game once he, or his team fall behind. Therefore Making the stacked health have some unique but powerfull proterties gives a bit more reward for the risk of picking him.

These are my best ideas for some creative buffs, The healthstacking passive already has alot of counterplay because of Sions weak and manahungry earlygame. He needs at least a decent amount to stay on par. Sion also has weak base stats so the scaling stat buff on ult should help him scale better into lategame without giving him much power early on. Both changes are aimed at making Sion more tanky lategame but keep his weak early game. If both changes are implemented Sion would still rely on farming health to stay on par, statwise, with other tanks. But would reward the player if he/she manages to farm a substantial amount of health.

Im happy to receive feedback, but please be constructive.

1 Comments

Spoofghoul1 votes

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