Syndra Passive Reworked!
Hi everyone. I'm a Syndra main. So I made a "fake rework" updated many times on boards and subreddit For Syndra, I expected more power, more control on the battlefield. So, I wanted to make Syndra more strategic in every state of the game. I think It could be a good direction to improve Syndra.
{{summoner:2}} Numbers are examples/ Have to be tweak {{summoner:2}}
Q: Dark Sphere Cost: 50/55/60/70/80Mana Range: 800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Conjures a Dark Sphere dealing 65/110/155/190/210 (+65% Ability Power) magic damage. The sphere remains for 5/5.5/6/7/8 seconds and can be manipulated by Syndra's other abilities. This spell can be cast while moving.
- Transcendance: Rank 1-5: Spheres deal damage 2/5/7/15/30 (+0%), reduce magic resistance by 3% and slow down ennemies by 3% around the field every second (8 stack max by champions) ( Sphere Range: 70/80/90/100/110) (Halo around spheres will be added.) Rank 5: When a sphere disappears, it detonates and deals damage for 20% (+0%) of the initial spell._
W: Force of Will Cost: 60/65/70/80/90 Mana Range: 1000 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/150/180/230 (+70% Ability Power) magic damage and are slowed by 25/30/35/40/45% for 1.5 seconds. This spell can be cast while moving.
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Transcendance: Rank 1-5: Sphere attract when hit the ground. Only for W (Attract area could be seen before sphere hit the ground) Rank 5: When syndra select herself, she takes flight and her power become unstable. Syndra is root and reveal her position for casting this spell (For 5 sec max)
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- Q: Dark sphere: Syndra unleashes a dark sphere, creating shockwave that travels out among the enemies dealing 40 (+5% Ability power) magic damage (1 sec CDR).
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- E: Scatter the weak: Syndra now can charge her spell in long range.
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- R: Unleashed power: Syndra can bombard an area in long range.
E: Scatter the Weak Cost: 50/55/60/65/70 Mana Range: 600 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with. Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
- Transcendance: Rank 1-5: Syndra increased her power in killing enemies. Every spells except "unleashed power" earn 0,5% ability power contribution by 10 minions killed, earn 1% by champions and epic monster killed. Rank 5: Spell width increased by 100%. Syndra can "Attract the stong" in recalling spheres to her. Spheres whish collide with ennemies are drag away on 70 (min range = 700) to 200 (max range=1100). Speed: 1100
R: Unleashed Power Cost: 100 Mana Range: 700 Syndra bombards an enemy Champion with all of her Dark Spheres. Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Damage per sphere: 90/120/150(+40% Ability Power). Minimum total damage: 270/390/480 (+55% Ability Power).
- Transcendance: Rank 1-3: Each spheres on the ground increase spells' damage by 0,5%/1%/2% hp max in magic damage Rank 3: Spheres falling on the ground deal damage in using ultimate. (Area impact will be added for counter play)
Credit for GenShadow & LordForte
So much untapped clickbait!