Potential Nasus Changes

Meep Man··2 votes·321 views

Q- Siphoning Strike

  • Mana Cost reduced to 20/15/10/5/0 mana from 20 mana at all ranks

W- Wither

  • Mana Cost increased to 80/85/90/95/100 mana from 80 mana at all ranks

E- Spirit Flame

  • Mana Cost changed to 80/85/90/95/100 mana from 70/85/100/115/130 mana
  • Damage Type changed from Magical to Physical

I feel like these are really the changes that Nasus needs right now. Nasus is currently sitting at a slightly below average win rate of about 47%. It's ok, but a little on the lowish side. He is also not played a ton among the Juggernauts. While I don't think he needs major buffs, I do think he could use neutral changes that lean towards the positive side. First, Siphoning Strike eventually becomes free. While I feel Nasus should be limited some way in lane to stacking, his mana shouldn't be a part of it. He is already easily bullied out of lane, it's sad when, even when winning lane, he is still limited to how far he can push the lead given his infinite power feel. Therefore, if Nasus decides to level Q first, he will suffer little to no mana costs for farming his Q. Next, I'm going to skip to comments on his E, Spirit Flame. Currently, it deals magical damage and, while that's cool for it to still deal damage even when the enemy builds armor, it makes it to where Nasus has limited item synergy. Changing it to Physical damage will allow Nasus to have it proc the effects of Black Cleaver, Death's Dance, and other only physical damage procs that Juggernauts love. His R already gives him enough mixed damage and his E shreds armor, so this makes it really good poke in lane. Due to the sudden spike in power early, we increase it's mana cost slightly. However, since it will likely deal slightly less damage late since it's physical damage and people build armor, we reduce it's cost late game. Finally, a minor change to his W. Nasus is getting a ton of cost reductions here, but we don't him having too much free mana to run around with, so we slightly increase the cost of his W so a full rotation doesn't cost an incredibly less amount of mana (only 30 mana less later in the game). If it shows that he still has too much mana later in the game, he can have his base mana reduced or the cost of his W/E further increased.

Thoughts?

1 Comments

Ravenous Howls1 votes

As a Gold 4 Nasus Main I agree with the Q at max rank but not the others so much. Nasus needs the magic damage b/c it makes it harder for enemies to itemize against him properly and it expands the item pool outside of just flat AD items. Honestly even if you changed SF to damage Black cleaver would still be sub-optimal. IBG + SV + Merc Treads are core always unless it is a full AD team then buy Tabis. BC is far too expensive and if you are going to spend that much you might as well hold out for TF which is a much better damage item for Nasus then BC.

Wither was already gutted 3 seasons ago and there is no need to hurt it any more. It used to be a 95% AS and MS slow at 700 range not it has half the AS slow and 600 range. It is literally the only reliable utility in his kit.

What Nasus really needs is better base stats, tenacity or health stacking benefits in the form of his ult doing % damage based on his Max HP not the enemy's. Any off these would be improvements that would not break him and make him more reliable at reaching his target and dealing damage in the late game.

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