Sion needs something

Jefftiffy··3 votes·819 views

He relies so much on his ult that he doesn't really have a kit other than it. His hp shield is fairly nice, but it doesn't help him with his kiting issues at all. His E is really short range. And his Q has more counter play than kata ult (don't know how they managed that).

Biggest complaints. His Q is so high risk high reward that it takes utter morons to stand in it if they see it. His ult is actually kind of fair. His passive is so easily kited due to the animation.

What he needs: His Q needs to be more reliable as people can dodge it before it even starts to charge.

  • make the wind up animation not show the stun on the ground to the enemy team until it is able to be procced.

His passive needs immunity to CC (in some form, not necessarily full immunity) or a faster proc. Why? Half the time he just stands there like a dumbass while the enemy team just slowly walks away because his speed boost isn't enough if they have any form of CC whatsoever.

12 Comments

Togira Ikonoka2 votes

He needs a better passive.

Kuroi862 votes

They still need to take the caps off of his passive.

poopoo peepee2 votes

He needs a new passive. And, if he needs something better for his q, then I day this.

Sion selects an area on the ground, and charges for .75 seconds before striking 1st an area around that spot in a cone, slowing and dealing damage, then stunning and damaging enemies in the spot. It cannot be interrupted.

I'm not sure what his new oassive would be.

AtheosisX1 votes

I think the concept of his passive is fine. The execution is hot garbage though.

AtheosisX1 votes

A functional passive would be a good start if you ask me.

poopoo peepee1 votes

Wait... You're thenguy who posted the fucking nerf yi thread.

:/

Agent20901 votes

I think it would be pretty cool if his Q worked in a similar way to Varus' or Xerath's Qs + Lucian's ult in that he can move slowly while charging it but can't change the direction it's going. In my experience with him, the Q is most likely missing unless the person has already been hit by some sort of CC (usually Sion's ult).

His passive is completely underwhelming though. Only use I've really gotten out of it is a few hits on a turret if I died near one.

AHeroNamedHawke1 votes

I think his kit is pretty close to good atm

I just wish his passive didn't have the delay on it

Hasztalan21 votes

His whole new kit should be dumped into the garbage and make another remake for him but this time with a sensible kit.

He is not fun to play, borderline useless, incredibly fustrating and not rewarding in any fucking way.

It says something that his most viable "role" is support.

Wankeroo1 votes

His ult is still too buggy. I recently had talon jump to me while I was ulting and somehow he took me out of ult and slowed me and he took no dmg at all. There are some other combos that ruin his ult too.

flibitydoo1 votes

Why do people still think that Sion is weak?

He brings as much cc as Maokai, Gragas or J4 does. Like literally. All 4 champions have 3 individual ways to cc enemy champion(s) and peel for their carries. All 3 are powerful initiators who can withstand the initial burst of a teamfight and continue to soak up damage on top of being a threat by proximity to the enemy carries. All 3 thrive in the chaos of a messy close quarters all-in teamfight. Perhaps you play assassins who tend to get both cc and damage, but Sion isn't meant to be an assassin. He looks like a tank. He brings the cc and presence of a tank. He is a tank! I see so many players try to play him like Wukong or Irelia or Rumble. That's not the way he was built. He isn't an assassin, he isn't a big duellist, he isn't some splitpushing offcarry, he is a cc-initiator-peeler-teamfightin' tank.

His Q isn't meant to be fully charged every time you shoot it. Don't be greedy. You can release it early to slow enemies. You can slow them with your e and then get a guaranteed knockup or force their escape, or more commonly, chain it with your allies cc during a teamfight. It isn't meant to be a reliable nuke to their health bars. It's aoe cc. It's a soft taunt that draws in enemy stuns and other cc abilities the same way a Nunu or Fiddlesticks ultimate causes your opponent to be forced to stun you instead of your friendly Kog'maw.

His passive shouldn't be a guaranteed kill just because you died. The only times I've seen Sion die and get kited through his passive and end up doing nothing with it was when that Sion player got caught out of position without his team or when he died alone as the last remaining survivor after a teamfight. Which if you are the sole survivor of your team as Sion, you didn't do the job of being the teams tank at all. The whole point of it is that if you happen to die during the teamfight (which as the tank, means you are doing your job, buying time for your team to kill them, and absorbing important high impact-high CD abilities), you can shred their frontline and still be a threat.

NightNinja131 votes

I have had a blast with the new Sion. Overall I think he is easy to pick up and has tons of CC. His passive has also secured me several kills the key though is to die in a team fight, not after or before. Tank it up, grab a sunfire cape and maybe a hydra for damage late then let loose. His ult can wreck teams and win fights. His E is actually very good poke if you use it right. The point is to cc and be a nuisance in team fights. Late game with his health he can tank the entire team. You can't just engage poorly it takes timing and having your team right behind you or with you. Otherwise he is easy to play.

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