Some real thought on Yasuo's kit.

TheSlogs··3 votes·1,238 views

I am here to give real reasons why Yasuo's kit is overloaded, not just whine that he is overpowered. Let's go through his kit just to make sure I'm not just being butthurt because I lost a game to him.


HEALTH 518 – 1912 |ATTACK DAMAGE 55 – 110 HEALTH REGEN. 6.5 – 21.8 |ATTACK SPEED 0.658 (+0% – 54.4%) NO RESOURCE | ARMOR 24.7 – 82.5 MAGIC RES. 30.0 MELEE 175 |MOV. SPEED 345

Health is lower than average. AD is low to average. Health regen is average to higher than average. Attack speed is average to higher than average. He has no resource at all. Armor is average. Magic resist is below average, with the people that don't scale. He is tied at the highest melee attack range without modifiers. Mov. speed is above average.


Passive: INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes are reduced by 10% (25% on Steel Tempest.png Steel Tempest). RESOLVE: At maximum Flow, the next instance of champion or monster damage against Yasuo consumes all of his Flow and generates a shield that lasts up to 1 second, absorbing up to「 100 – 510 」damage.

Intent is a really, really strong passive. By building this you only need to go for 50% crit chance. It is more than reasonable that his crit damage is reduced. Despite this it is one of the strongest passives in League, almost flat out doubling your damage by mid game onward, and with a little bit of luck, the beginning of it as well. Resolve is unbelievably strong against poke, whilst helping a bit in melee trades. Poking champions down is something many champions rely on. Without the ability to poke half the time Yasuo doesn't have to fear those champions. And by level 18 the shield it gives isn't a joke.


Q: Steel Tempest RANGE: 475 / 900 / 375 COOLDOWN: 4 Yasuo thrusts his sword forward, dealing physical damage to all enemies in a line. PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD) Hitting an enemy grants Empowered Steel Tempest Gathering Storm for 10 seconds, stacking up to twice. At two stacks, the next Steel Tempest unleashes a whirlwind that deals the same physical damage, knocks up all enemies hit and clears all stacks of Gathering Storm. Each cast can critically strike, and applies on-hit effects to the first enemy hit. Additionally, each cast can be used during Sweeping Blade to change the area of effect to a circle around Yasuo. The cooldown and cast time of Steel Tempest is reduced by 「 0.58% for every 1% of Yasuo's bonus attack speed 」, down to a maximum 66% reduction.

This is what Yasuo levels up first. This gives him a nice last hit ability at level one, and nice have clear throughout the game. From level one it is also a ranged poke cc ability that can crit and applies on hit effects. It works wonders in terms of damage. It also makes him out-range many melee champions, and can make him compete with some ranged people.


W: Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of turret attacks. WALL WIDTH: 300 / 350 / 400 / 450 / 500

This wall is worth infinite value on a champion, being able to block so much damage it can't be counted. From winning a trade early game to ending it by stopping a full AP Veigar ultimate on you or another carry to save your/their entire health bar, this wall can do it all. The ability comes out of Yasuo, making it easy to use to stop any major threats.


E: Sweeping Blade RANGE: 475 STATIC COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1 ON-TARGET COOLDOWN: 10 / 9 / 8 / 7 / 6 ACTIVE: Yasuo dashes a fixed distance in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed. 「 MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 」 (+ 60% AP) Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage. 「 BONUS DAMAGE: 17.5 / 22.5 / 27.5 / 32.5 / 37.5 」 Yasuo cannot use Sweeping Blade on a marked enemy.

This is an insane mobility spell, with practically no cooldown. In lane there is a minion wave 90% of the time, giving him dashes to always have at disposal. The positioning Yasuo has is insane. He can go from behind the wave to in the face of his opponent, or he can leave from a trade when he sees a gank with no worries. Trying to hit a good Yasuo with skill-shots is near impossible with his dashes always available.


R: Last Breath RANGE: 1200 COOLDOWN: 80 / 55 / 30 ACTIVE: Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all nearby airborne enemies for 1 second and deals them physical damage. PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD) For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor. Casting Last Breath clears all stacks of Gathering Storm.

This ultimate is game changing. It scales really well with AD and is an addition to hard cc, but the one real issue it has is reliability. It requires Yasuo to have his Q ready to knockup, or some synergy from his allies. One good land though, and the battle is just about over. Even tanks have to fear this because he ignores their armor after he ults. As long as Yasuo's team is there and alive, if he gets the ult they will probably win the fight. Even without his allies Yasuo can do some wonders with it.


I'm not going to add anything else to this. You figure out what you think of it on your own.

Thoughts? Is the kit overloaded?

23 Comments

Troy2426214 votes

The truth is that people have realized that CertainlyT makes five poorly designed champions for every one good one, enjoys overloading kits and only cares if a champion is fun to play as, not against.

That's the truth of the matter. He repeats the same exact mistakes with every design, and people keep defending the bone-headed decisions that he makes. I say this as someone that considers him a very creative designer that could make fantastic designs but repeatedly drops the ball.

Kouga3 votes

The expectation:

"Some Real Thought on Yasuo"

The reality:

Just copy/pasting his kit and complaining that its OP.

TheSlogs3 votes

The expectation:

"People read the posts you make"

The reality:

Just skimming and not reading what you actually wrote/reading only the half that was copy and pasted information so that you didn't have to find it yourself.

Kouga3 votes

Your post simply amounted to whining and redundant vomiting of information. It is essentially

"Q - Hits shit with sword

omg guys this does wonders in terms of damage. (well yeah its his only significant damaging ability)

W - Blocks shit with wind

omg this can be really useful and if you know how to use it, it can be used well."

The thing is Yasuo's kit is pretty standard for a melee ADC. If you look at similar examples like Yi or Tryn, they all have similar mechanics. They have some kind of steroid damage to make up for the risks involved (Yi gets his Double-hit passive and AD boost steroid, Tryn has Crit boost in his passive, etc), they have gap closers (Alpha Strike, TrynSpin, Dash), they have ways to staying alive in the middle of a fight (Meditation, Tryn Ult, Yasuo Shield & Wall)

His kit seems loaded but its all necessary components for an mADC. But instead of examining him with any real nuance you simply said "HE CAN DO A BUNCH OF STUFF GUYZ"

TheSlogs2 votes

You literally just went through it again mindlessly. Think about it in reality. His passive is one of the best in the game just from the first part of it. He gets what ADCs dream for AT 20 MINUTES(~100% Crit Chance). On top of that the second part is really just a Malphite passive. Another champion's passive on his already incredibly powerful one. His Q is one of the best damage abilities in the game, it applies on hit effects, and it is cc every third Q. With the Q he is by far one of the easiest melee champions to farm with(with Zed) and HE ALSO GETS HARD CC. No other champion has that much from an ability that is only an active. His W literally has infinite value, and it wins games all the time. You are literally able to reject multiple mages' ENTIRE KITS if they throw it at you, along with the opposing ADC's autos which is complete bs. Stopping people from damaging you on a basic ability is stupid. It does't just protect you either. And since it comes out of Yasuo, reaction time is hardly necessary. His E is actually the best mobility spell in the game(except Kassadin, but he at least uses a crap ton of mana). IT HAS NO COOLDOWN. Whatever situation you are in there will be at least something to dash to, unless you are caught out in the jungle and get cc'd. Even then with his 345 movement speed he can buy tier 2 boots and outrun many people, along with %movespeed from crit items. His ult is also completely devastating. He wins game with his ultimate. If he hits you with it in the early game, you are dead. If he hits the carries in the late game, even with the tanks still there(THEY CAN'T DO ANYTHING) the carries lose a crap ton of their health. AND IT'S ON A 30 SECOND COOLDOWN. Sure I'll admit that you need to know what you are doing when you play him, but that doesn't make a champion balanced. Azir is still the hardest champion to play, but he still needed nerfs because of the fact that many people took time to learn how to play him, and dominated with him. Yasuo isn't near that hard to play. It takes just a few games and a couple advanced tactics to master him.

ARE YOU HAPPY THAT I'M BITCHING ABOUT HIM INSTEAD OF TALKING ABOUT IT REASONABLY

Iexor2 votes

What melee ADCs have seen use in professional play besides Yasuo? Doesn't that show his power

Baby Ghoul1 votes

{quoted}

The expectation:

"Some Real Thought on Yasuo"

The reality:

Just copy/pasting his kit and complaining that its OP.

This is so true. I want to take these threads seriously, but this thread has been made dozens of times before. People just post his kit, and say, "ISN'T THIS A BIT TOO MUCH???????" Now sometimes they dress it up, but it's essentially just that. Reading all that was not a chore, it was just copy and pasting abilities with light commentary, no offense.

These threads completely ignore his weaknesses and the things that hold a lot of Yasuo players back because they just want to whine. I completely am for Yasuo getting a rework. He needs it. All of the feast or famine melee ADCs do. It's a failed concept, but he's one of the weaker ones earlier in the game, which is dangerous when your entire game depends on you getting the kill first.

With Fiora's rework a success, pushing her out of the feast or famine glorified assassin category, I'm curious to see what their thoughts on Yasuo are. He's in such an odd state at the moment, not unlike where most of the feast or famine champions are now. They have a huge asterisks next to them.

CasterGilgamesh1 votes

because his kit is overloaded and negates a lot of champions his passive shield alone negates poke champions his mobility in lanes with creeps is retarded all with having no cost AT all

Baby Ghoul1 votes

{quoted}

because his kit is overloaded and negates a lot of champions his passive shield alone negates poke champions his mobility in lanes with creeps is retarded all with having no cost AT all

He needs that mobility, that I honestly do not find that crazy, because he is a melee ADC. He needs mobility to stay competitive, and this is what that other guy was talking about when he said none of you look at him with any nuance. CC is your friend in mid lane, and knowing when to use it is everything, especially against Yasuo.

I'm not saying he's balanced, but look at what you guys are saying, and don't just look at it from your point of view playing against him. I don't play Yasuo, but I really dislike when people look at something a bit more complicated with such a one sided view. You provide nothing but, "this thing does this thing and i do not like it because overload". That's not a powerful argument. All you are doing is complaining, and not providing any solutions or recognizing any problems Yasuo players have. Ask yourself why does he rely on mobility? This takes us back to him needing a rework because they are not the most powerful, and are difficult to manage, but can be problematic and toxic to many in our ELO that play against them.

It actually just sounds like you are butthurt, not anyone else. Please keep a level head.

CasterGilgamesh1 votes

what ? no im pointing out what makes him overly strong and that sounds butt hurt? he has NO cost he gains double crit chance he gains a shield that negates A LOT of poke he has a wind wall that he can use to negate whole kits and he has HARD cc on a no cost low cooldown ability i would have said he paid for this with being squishy but he's not since he gets a FREE shield for just moving his dash lets him close the gap SO fast with a low cd on it and again...No cost and it deals more damage the more he uses it up to 75% more that's just amazing he has a game changing AOE ult the is a CC and he can get his shield after its done and his ult has a very short cooldown in the first place

CasterGilgamesh2 votes

op your logic has no power with all the salt from the butt hurt yasuo mains they are on the same level of salt as the vayne mains that keep saying "her early game is bad" like as if that's true lol yasuo is broken because he has two passives and negates most poke early and late game with that retarded shield and just laughs at any range champion thought for one second they could actually have a fair fight typical ionian bullshit im looking at you MasterYi Irelia Zed LeeSin Udyr MonkeyKing Ahri Akali don't think we don't see your bullshit ill probably be downvoted to the bottom by the butt hurt vayne and yasuo mains for telling the truth

MLDzXnRRR1 votes

Check the new kit of Fiora... it's Ekko 2.0 - another assasin that can build tanky and still output insane burst - true dmg, self heal, heal for his/her team, stun/slow + cc and dmg shield, free dash. It's unhealthy to give assasins cc and heals for their team.

CasterGilgamesh2 votes

fioras not an assassin anymore tbh she truly is a duelist but i agree giving any assassin like champion a self heal or some hard cc is bad Rengar

MohawkBird1 votes

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CasterGilgamesh1 votes

shes a fighter not an assassin fighters are supposed to have cc or they are useless late game since you need more than damage to win besides popular belief

MohawkBird1 votes

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CasterGilgamesh1 votes

fighters are just tanky cc versions on assassins to be honest thats basically it and riven not that strong to me she weak rengar much more of a problem since he stealths and one shot my adc then one shots my support just before he is killed lol i can at least cc riven to the ground before she can even come close but with rengar its over he just killed one or two of the most important back line characters leaving his team to kill the rest

MohawkBird1 votes

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CasterGilgamesh1 votes

i mostly play soraka and braum so i just cc riven to death or silence her so she useless rengar just come out of no where and i can't afford to buy pinks all the time and rengars jump has much more range than people give it credit

Cruk1 votes

I think that if you're going to complain about Yasuo being OP you have to complain about a LOT of champions being OP. The fact of the matter is, is that he takes a lot of skill and patience to use, not to mention he does more sustained damage/needs more time to prep a combo, than many other assassins. Which is both a good and a bad thing, sustained damage is great late game, burst is great early game, so you'll see a zed, diana, akali, katarina, talon, or whatever, all shit on Yasuo in an evenly skilled matchup. He has these abilities and things in his kit, to help him survive and continue to deal damage, whereas other assassins roll on whatever squishy they get to immediately.

CasterGilgamesh2 votes

being hard to play is not a valid excuse

Cruk1 votes

Well I think there are a lot worse off champions than him right now, especially in the current meta which emphasizes fighters a lot, Yasuo doesnt fair very well, not to mention hes sitting at a 48% winrate, so its not like hes stomping out every game, point and click CC destroys him in just about any fight that breaks out, he has a lot of good qualities, but if he gets initiated on by any sort of fighter hes donezo unless hes absurdly fed, Yasuo players typically make it or break it every game, hes snowbally, and if his comp isnt centered around him and hes behind, hes is royally screwed, he has a lot of things going for him, but a lot of things against him.

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