Nexus Blitz : Force of the nature

Killer of Night9··1 votes·1,184 views

Hi before to talk i will just say this post is only relevant on Nexus Blitz and won't provide any gold efficient of this item. That's the stats +200% base health regeneration +100 magic resistance +8% movement speed Passive: You gain health regeneration equal to 1% of your maximum health every s.

I checked up in the wiki and this is the old stat. +40 health regeneration +76 magic resistance +8% movement speed Unique: You gain health regeneration equal to 1.75% of your maximum health every s.

The difference between the Old and the new is a bit too strong (Basically it give 200% base hp reg instead of 40 health regen which is a good tradeoff but it will give 24 more mr instead). This item combined with DrMundo Sion Chogath with item 3065 and all other hp item, will make them hard to kill for an AD and impossible to defeat as an AP. Another issue that i found is that the old passive was Unique but the actual one stack (need more test about it but the first time i make 2 of that, the HP reg was a little big (around 50 hp every s)). Building it on mundo against 3-5 ap is a death sentence for the enemy team since not even the Death FIre Grasp burst won't deal any dmg. First of all i think it should give 40 armor and 40 mr instead of 100 mr (since basically everytime you get this item, yo would combine with a visage) and it's passive should be unique (if isn't).

2 Comments

Crett3 votes

it regenerates 1% health per second as is, not 1.75% per 5

that being said, i've seen the tanks stacking it brought down very quickly with any grievous wounds/adcs/%health damage (especially if they havent built much health to back it up), but i do concede without heavy DPS a team of 5 AP may have trouble bringing a champ like cho'gath or sion down

but then you get into the question of why the team had 5 AP

Killer of Night91 votes

{quoted}

it regenerates 1% health per second as is, not 1.75% per 5

that being said, i've seen the tanks stacking it brought down very quickly with any grievous wounds/adcs/%health damage (especially if they havent built much health to back it up), but i do concede without heavy DPS a team of 5 AP may have trouble bringing a champ like cho'gath or sion down

but then you get into the question of why the team had 5 AP

True, a full ap team is hardly to have but i can agree that 3-4 ap sometime happen and 1 ad ("IF it's not a adc") isn't enough to kill the tank. Btw i will edit the first post, thank for notice that.

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