The Slow Death of Champion Diversity

Ironclad Dragon··5 votes·541 views

After playing League for almost a year now, I've realized the true power behind certain champions. In the olden days, long before I joined, mobile champions were few; most champions relied on raw statistics, such as armor or ability power. In this current era though, mobility and hard crowd-control champions reign supreme. Raw damage means nothing when you require the entire game to attain that, and in the mean-time get tossed about by champions you can't hit or escape (champions who often have the ability to dodge long before you can hit hard).

Kassadin is the primeval example in League of a mobility creep. For years, he's been locked in a cycle of balance and rollback due to his high mobility, which really can't be nerfed without fundamentally changing him. If he didn't have it, he would have been balanced a long time ago. Vel'Koz was a throwback to older mages, who hardly have any escapes, which is why the ol' squids popularity never rose to exceptional heights; he was inferior in many ways, to say, a Fizz. No one can lane against Riven safely without range. Again, the damage/durability that justifies old champions takes twenty minutes or so to attain; mobility champs need five or so to become mobile and thus, harass everyone else.

How could this possibly be addressed?

The title was a pun.

6 Comments

Worgslarg4 votes

It doesnt feel like the death of diversity, much rather a ongoing mobility creep.

Knight SoIaire 3 votes

its riot design failure they wanted the game to rely more on skill insead of raw power, so they added jumpss to everything now they cry by themselves cause their hands are tied when it comes to viability (example: fighters who are doing everything and riot does not realy know what are they supposed to do with them )

John Berserk3 votes

I get the complaint about mobility creep, but what does that have to do with diversity specifically? Do you mean diversity in Champion viability?

The viability of certain champions relies on the viability of other champions. With this, it's very, very difficult to know what will change (grow weaker or stronger) in the meta before actually making the changes. This is why they're focusing on reworking older champions and bringing them up to their current standards BEFORE they focus on strictly balancing everything (which is next to impossible anyway because of how many factors there are to take into account on top of the frequency they make changes to the game in champions, items, etc).

Once every champion is designed and redesigned with the high mobility in the game taken into account, then things will become easier to balance and less of a clusterfuck for Riot, and we should also see some more diversity in player picks.

Ironclad Dragon1 votes

A valid point.

Sneak Dog1 votes

League is balanced around the idea that you can't really systematically assign a power level to every stat. You can't say 50 ms is worth 80 power and a 1s stun is worth 60 power and 10 ad is 10 power. So this means that while every champion has a power budget, these budgets are guesses more than anything.

Mobility has been too cheap in power budget as of late; champions that give it up don't get enough back for it and champions that do get mobility don't give enough power up for it. This is hard to discover because mobility is inherently skill-based in LoL, meaning players can make mobility worth more and you wouldn't notice it until the players figured out how to do this. By now, players caught up, but the power budget hasn't yet.

Just assessing mobility as higher power than one used to is a very simple solution. Make it take up more of a champions power budget.

67chrome1 votes

Kassadin is the primeval example in League of a mobility creep.

Dude, power creep is the what happens when new content released is slightly better and slightly better than old content, to the point all the oldest content is pretty much unusuable and underpowered.

With mobility creep - Mobility Creep specifically means old champions are slower than new champions.

Kassadin is one of the original 40 champions LoL started with. Kassadin existing is not an example of mobility creep. Kassadin being picked is not an example of mobility creep. Kassadin being problematic in terms of balance is not an example of mobility creep.

Phasing out new content with old content is not what power creep means. That's the exact opposite of power creep.

With champions like Kassadin, Nidalee, Jax, Katarina, Master Yi, Tryndamere, Shaco, Malphite, Rammus, Twisted Fate, Tristana, Corki, and Zilean being part of the original 40 line-up, the idea that new champions are any more mobile is also not true. Champion archetypes that have always relied upon mobility get mobility. Assassins like Zed and Kha'Zix get mobility like Kassadin and Shaco. Fighters like Irelia and Riven get mobility like Jax and Tryndamere. Hybrids like Jayce and Elise get mobility like Nidalee. Tanks like Jarvin IV and Zac have mobility like Malphite. Supports like Nami and Sona have MS boosts like Zilean.


Also - there's never been a time in LoL's history where mobility hasn't been important. Jarvin IV was the victorious jungler from season 1. Ezreal, Corki, and Graves were the biggest marksman in season 2 - based pretty much exclusively off of their mobility.

In the current LCS Kog'Maw is one of the best marksman. One of the most immobile champion in the entire game, is one of the best carries. Syndra is also seeing a lot of solid performances.

Also - with each season, a greater and greater diversity of champions get showcased at the competitive level. With each passing season, off-builds and different lanning positions also become more accepted.


Mobile champions seeming more powerful than immobile champions has always been a thing.

But that is NOT mobility creep. Mobility creep doesn't mean mobility is important.

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