The Slow Death of Champion Diversity
After playing League for almost a year now, I've realized the true power behind certain champions. In the olden days, long before I joined, mobile champions were few; most champions relied on raw statistics, such as armor or ability power. In this current era though, mobility and hard crowd-control champions reign supreme. Raw damage means nothing when you require the entire game to attain that, and in the mean-time get tossed about by champions you can't hit or escape (champions who often have the ability to dodge long before you can hit hard).
Kassadin is the primeval example in League of a mobility creep. For years, he's been locked in a cycle of balance and rollback due to his high mobility, which really can't be nerfed without fundamentally changing him. If he didn't have it, he would have been balanced a long time ago. Vel'Koz was a throwback to older mages, who hardly have any escapes, which is why the ol' squids popularity never rose to exceptional heights; he was inferior in many ways, to say, a Fizz. No one can lane against Riven safely without range. Again, the damage/durability that justifies old champions takes twenty minutes or so to attain; mobility champs need five or so to become mobile and thus, harass everyone else.
How could this possibly be addressed?
The title was a pun.