The Nautilus buffs significantly hurt Nautilus top and mid, Riot please read

Budupops··4 votes·1,155 views

These buffs are going to help Nautilus jungle more effectively but they create a new problem.

Titan's Wrath (W): damage while shielded decreased to 15/30/45/60/75 from 40/55/70/85/100 Riptide (E): Cooldown lowered to 6/5.5/5/4.5/4 from 10 at all ranks Mana cost lowered to 40/50/60/70/80 from 60/70/80/90/100 AP ratio lowered to .3 from .5 Slow duration lowered to 1.25 from 2 seconds

Nautilus top is going to suffer greatly from these changes. The w damage reduction was made so naut doesn't get too strong with the new cinderhulk enchantment Naut only gets that while jungling. This makes w an unattractive choice; 15 damage over 2 seconds is complete useless plus the shield pops is 2 autos and is on an 18 second cooldown with 80 mana cost. The other option you have is to max Riptide first. Unfortuantly there are problems with that as well. The cooldown and mana was lowered but he will still run out of mana extremely quickly before he gets his item 3010 /item 3024 . It also does less damage per cast so this will hurt him a lot.

Now lets talk about full AP Nautilus mid, which indeed is a thing and actually performs well against melee mids. The first problem here is a straight up nerf to his w dueling power. This doesn't matter that much because I max E first on Naut mid. Then the huge setback comes in. .5>.3 is a lot of damage lost, and is going to make it very hard for him to wave clear, especially with the damage nerf to his w. Naut is also going to have to use the ability more to do damage, which will drain him of mana very quickly. Before he gets his mana items or blue buff he is going to be significantly weaker in lane and overall weaker in the entire game.

I hope Riot can do something about the jungle buffs that doesn't make nautilus mid or top weaker. Some ideas for buffs are: Riptide AP ratio: .3>.4 Jungle nautilus doesn't usually doesn't get any ap so this will help him top and mid a tiny bit. Dredge Line: Passive: On hitting terrain 50% of dredge line's mana cost is refunded. OR Dredge Line: COOLDOWN: 18 / 16 / 14 / 12 / 10 > 15/ 14 / 13/ 12/ 10 Mana cost: 60 / 70 / 80 / 90 / 100 > 50/ 60/ 70/ 80/ 90

I am not a balancing expert and i'm sure there will be many comments on how to help naut better. I really hope you guys can alter the buffs so Naut mid and top are still playable. Thank you.

9 Comments

BluePolarizer3 votes

Nautilus is now an AD bruiser. Is it not obvious? E is low CD, analogous to Hecarim or Skarner Q. He has a shield, analogous to Skarner W. And he has a gapcloser and lockdown.

I for one welcome our new AD Nautilus overlord.

Nautilus item 3153 item 3025 item 3110 item 3009 item 3102 item 3143

Romans VI XXIII1 votes

I honestly think these changes where all around nerfs. as the CD reduction does not make up for the INSANE amount of damage loss.

Budupops1 votes

in theory the new item will help him with damage, but i don't have pbe access so i don't know for sure.

Romans VI XXIII1 votes

New item? what new item? And if it helps him with damage why cant it help the top junglers with damage? So in the end why would i pick naut (who got nerfed just now), when i can pick a more reliable jungler like vi? who can build the same items as him, deal more damage, and clear faster.

Budupops1 votes

bro do you even read pbe

Daedalus8711 votes
Daedalus8711 votes

While I get that it can be sad to see your favorite off builds get nerfed, Nautilus will (and should) be balanced around his primary role, the Jungle. If there is a way that can keep his off builds in line while his jungle is balanced, then by all means, let them stay.

Azurada1 votes

i think E being more reliable in a fight means Nautilus can output more consistent damage.

You didnt think they were gonna keep the old AP ratio with the lowered cooldown, did you?

Budupops1 votes

nautilus mid was a burst mage, lower cds mean nothing when your goal is to assassinate the adc

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