"The power of chilling smite was too high."
So instead of nerfing the power of chilling smite they nerf the power of smite. Another nerf to tank and low sustain junglers who take
and the few champs that take
. (Not mentioning
because no one uses it)
#lcsbigplays 
Edit: This nerf to smite actually is more of a nerf to skirmishers and poachers than to trailblazer but still makes trailblazer weaker in certain scenarios. For example, your team mate is trying to catch up to an enemy under tower to kill him. Then the enemy minions come and act as a blockade. Unfortunately you are standing too far away to smite the minions and let your teammate secure the kill. Example 2: Amumu and Nautilus used to be able to use their Q on the enemy from 750 units away when minions were blocking them(This is where naut will shoot his q, then right as it is about to hit some minions he smites them so he gets a "sneaky" catch). Now they have to stand 250 units closer to the enemy team, in auto attack range of the ADC which will take them down in 2-3 seconds anyway, so its basically a terrible stratergy now.
: 0 games
: 57 games, 45% win rate. He got nerfed this patch so expect him to go down.
: 7 games,43% win rate
: 13 games but 38 bans, 62% winrate. Keep in mind this is an overview of the entire spring season, including all the patches(Rek'Sai had to get nerfed twice)
and other non mobile champs can just get zoned if they doesn't blow flash.
make comebacks... well, we'll have to see.