Calista's passive is wrong approach to create mechanically demanding champion

Kalarepa··1 votes·1,119 views

Riot decided to make really high skill champion and it's fine. But canceling autoattack to dash just seems clunky, uncomfortable.

It's like Dark Souls was hard not because the enemies are hard, but because controlling your hero is awkward and clunky as hell. Imo that's jut bad design and games with bad controlling simply aren't fun to play. Maybe people will love it, but I already know that I'm going to hate playing Calista, because of that passive.

3 Comments

Bismuthinite1 votes

Yea I assume Riot will leave it that way and will totally not make it less clunky before her release! Totally!

TeemoHunter13371 votes

who is calista? wtf

Knight SoIaire 1 votes

i personaly like it

also compare it to vaynes q you put a cursor in the place press q and snap click the target

kalista puts the cursor on the enemy clicks him and snap clicks somewhere near herself, so its easier (you cant miss the ground)

i dont think it will be clunky at all because we already have champions who demand that (vayne lucian and graves to some extent) im just making a point because your main argument is that it might be clunky while we already have champions who do the same thing just not as a passive (the best vaynes are htose who know how to tumble like a bauss, this might also be the thing for kalista)

thou im afraid that riot will gut her once lcs gets her hands on her cause she might become skillshot immune in their hands

More from Gameplay

More by Kalarepa