More utility on teemo
Before you guys downvote, just hear these changes. There is no such thing as teemo being good in any elo, as he is only really played by one trick ponies.
I also hear how he harasses top laners, but i think people have a big misconception about teemo doing this to the majority of the top laners, if anything, it's actually the reverse. All these shit on teemo if they can close the gap on him
and obviously half of the roaster with more range than him counter him anyway except completely AA based champs like adc's that are usually always botlane.
So naturally you would expect an early dominant laner to get more damage and push, but this is hardly the case since the best teemo's always build resistances before they build damage. He is vulnerable to ganks as well and lacks team fights so it really is very difficult to master him macro wise.
The only real niche a teemo can fill in a team is split pushing and attracting attention. But as much as you guys think, his farming is not that good and requires him to use his shrooms, possibly what makes his split pushing reliable to even begin with (due to the vision and slow they provide).
Whilst i do not think he needs any form of buff to damage, i would like to propose some slight utility buffs:
- Teemo can now stack 4 shrooms
- Teemo has max range throw on shrooms at all levels
The first one is not even a buff, since good teemo players never sit with 3 shrooms but this will help him alot in lower elos and especially in cases where he would like to block paths whilst split pushing. The 2nd buff is mandatory for him to be viable in team fights and to prevent him face checking bushes until he is atleast lvl 11-16 (when he can rocket throw the shrooms ).
What do you guys think?
. or make teemo able to dash to nearby shrooms. that'd be funny