Two New Item Ideas [Marksmen and Mages]
So both these items are going to do essentially the same thing just with different stats to compliment each role, and the main goal for these item ideas is so that they can kill high health targets easier.
Infinite Demise: Cost: B.F. Sword(1550g) + Vampiric Scepter(800g) + Cloak of Agility(730g) + 720g = 3800g Stats: 80 Attack Damage + 10% Lifesteal + 20% Critical Strike Chance + UNIQUE Passive: Critical strikes deal 8% of the target's maximum health as bonus physical damage if the target's maximum health is over 2500 health.
Rabadon's Deathboot: Cost: Needlessly Large Rod(1600g) + Blasting Wand(860g) + 840g = 3300g Stats: 120 Ability Power + UNIQUE Passive: Ignore 25% of the target's bonus magic resistance. + UNIQUE Passive: Every 100 magic damage dealt will deal an additional 1% of the target's maximum health as bonus magic damage if the target's maximum health is over 2500 health.
Short clarification for Rabadon's Deathboot, if a nuke has a base damage of 280 and deals an additional 220 in the ability power ratio then that nuke will deal 500 plus 5% of the target's maximum health all in magic damage if the target has at least 2500 health as his maximum health. Also the gold costs match the highest damage dealing items for each role which are Infinity Edge for marksmen and Rabadon's Deathcap for mages to say that these items are suppose to be high tier items but only high tier items in certain circumstances and cannot be rushed in most games seeing that people do not get 2500 health until late game hits and the alternative items like trinity, blade, IE, deathcap, DFG will deal more damage to every one and these two items deal high damage to tankier targets once they actually get tanky. Another reason why the gold costs differ to each corresponding item is because 1340g combine cost is an absurd amount, it can happen, but isn't really needed and it better to avoid high combine costs like those.
~ Stacona